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Searched refs:drawMode (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/
Dfrb-fld-int-aa.c50 static u8 drawMode = 0; // which pattern to draw variable
275 if (drawMode == 0) in DrawTick()
290 if (drawMode == 1) in DrawTick()
334 drawMode = ! drawMode; in AnimTick()
Dfrb-fld-dbs-aa.c46 static u8 drawMode = 0; // which pattern to draw variable
271 if (drawMode == 0) in DrawTick()
286 if (drawMode == 1) in DrawTick()
330 drawMode = ! drawMode; in AnimTick()
Dfrb-aa-full.c52 static u8 drawMode = 0; // which pattern to draw variable
368 if (drawMode == 0) in DrawTick()
383 if (drawMode == 1) in DrawTick()
427 drawMode = ! drawMode; in AnimTick()