Searched refs:distance (Results 1 – 7 of 7) sorted by relevance
451 float distance; in ComputeScale() local454 distance = BallPosition - position; in ComputeScale()456 if(distance < 0) distance = -distance; in ComputeScale()458 scale = (150 * 150) - (distance * distance); in ComputeScale()
61 f32 distance; member204 sc->cam.distance = 2000.0F; in DrawInit()210 sc->light.cam.distance = 1000.0F; in DrawInit()380 dst = light->cam.distance; in DrawLightMark()423 cam->distance * sinf(r_theta) * cosf(r_phi); in SetCamera()425 cam->distance * sinf(r_phi); in SetCamera()427 cam->distance * cosf(r_theta) * cosf(r_phi); in SetCamera()
59 float distance = -45.0F; variable460 distance *= .95F; in AnimTick()461 if(distance > -0.001F) in AnimTick()462 distance = -0.001F; in AnimTick()465 distance *= 1.05F; in AnimTick()543 MTXTrans(rot, 0.0F, 0.0F, distance); in AnimTick()
62 f32 distance; member235 sc->cam.distance = 2500.0F; in DrawInit()241 sc->light.cam.distance = 3000.0F; in DrawInit()579 cam->distance * cosf(r_theta) * cosf(r_phi); in SetCamera()581 cam->distance * sinf(r_theta) * cosf(r_phi); in SetCamera()583 cam->distance * sinf(r_phi); in SetCamera()
90 f32 distance; member305 sc->cam.distance = 2000.0F; in DrawInit()311 sc->light.cam.distance = 3000.0F; in DrawInit()750 cam->distance * cosf(r_theta) * cosf(r_phi); in SetCamera()752 cam->distance * sinf(r_theta) * cosf(r_phi); in SetCamera()754 cam->distance * sinf(r_phi); in SetCamera()
94 f32 distance; member356 sc->cam.distance = 2000.0F; in DrawInit()362 sc->light.cam.distance = 3000.0F; in DrawInit()923 cam->distance * cosf(r_theta) * cosf(r_phi); in SetCamera()925 cam->distance * sinf(r_theta) * cosf(r_phi); in SetCamera()927 cam->distance * sinf(r_phi); in SetCamera()
65 f32 distance; member236 sc->cam.distance = 2500.0F; in DrawInit()242 sc->light.cam.distance = 8000.0F; in DrawInit()720 cam->distance * cosf(r_theta) * cosf(r_phi); in SetCamera()722 cam->distance * sinf(r_theta) * cosf(r_phi); in SetCamera()724 cam->distance * sinf(r_phi); in SetCamera()