Home
last modified time | relevance | path

Searched refs:distance (Results 1 – 7 of 7) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/
Dtf-stitch.c451 float distance; in ComputeScale() local
454 distance = BallPosition - position; in ComputeScale()
456 if(distance < 0) distance = -distance; in ComputeScale()
458 scale = (150 * 150) - (distance * distance); in ComputeScale()
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-dual.c61 f32 distance; member
204 sc->cam.distance = 2000.0F; in DrawInit()
210 sc->light.cam.distance = 1000.0F; in DrawInit()
380 dst = light->cam.distance; in DrawLightMark()
423 cam->distance * sinf(r_theta) * cosf(r_phi); in SetCamera()
425 cam->distance * sinf(r_phi); in SetCamera()
427 cam->distance * cosf(r_theta) * cosf(r_phi); in SetCamera()
Dtg-project.c59 float distance = -45.0F; variable
460 distance *= .95F; in AnimTick()
461 if(distance > -0.001F) in AnimTick()
462 distance = -0.001F; in AnimTick()
465 distance *= 1.05F; in AnimTick()
543 MTXTrans(rot, 0.0F, 0.0F, distance); in AnimTick()
Dtg-shadow.c62 f32 distance; member
235 sc->cam.distance = 2500.0F; in DrawInit()
241 sc->light.cam.distance = 3000.0F; in DrawInit()
579 cam->distance * cosf(r_theta) * cosf(r_phi); in SetCamera()
581 cam->distance * sinf(r_theta) * cosf(r_phi); in SetCamera()
583 cam->distance * sinf(r_phi); in SetCamera()
Dtg-shadow2.c90 f32 distance; member
305 sc->cam.distance = 2000.0F; in DrawInit()
311 sc->light.cam.distance = 3000.0F; in DrawInit()
750 cam->distance * cosf(r_theta) * cosf(r_phi); in SetCamera()
752 cam->distance * sinf(r_theta) * cosf(r_phi); in SetCamera()
754 cam->distance * sinf(r_phi); in SetCamera()
Dtg-shadow3.c94 f32 distance; member
356 sc->cam.distance = 2000.0F; in DrawInit()
362 sc->light.cam.distance = 3000.0F; in DrawInit()
923 cam->distance * cosf(r_theta) * cosf(r_phi); in SetCamera()
925 cam->distance * sinf(r_theta) * cosf(r_phi); in SetCamera()
927 cam->distance * sinf(r_phi); in SetCamera()
/RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/
Dpix-sub.c65 f32 distance; member
236 sc->cam.distance = 2500.0F; in DrawInit()
242 sc->light.cam.distance = 8000.0F; in DrawInit()
720 cam->distance * cosf(r_theta) * cosf(r_phi); in SetCamera()
722 cam->distance * sinf(r_theta) * cosf(r_phi); in SetCamera()
724 cam->distance * sinf(r_phi); in SetCamera()