Searched refs:cursorL (Results 1 – 3 of 3) sorted by relevance
303 static s32 cursorL = 0; in SceneControl() local338 if ( cursorL > 0 ) in SceneControl()340 cursorL --; in SceneControl()342 if ( cursorL == 1 ) in SceneControl()346 cursorL = 0; in SceneControl()353 if ( cursorL < 4 ) in SceneControl()355 cursorL ++; in SceneControl()357 if ( cursorL == 4 ) in SceneControl()361 cursorL = 3; in SceneControl()365 else if ( cursorL == 1 ) in SceneControl()[all …]
314 static s32 cursorL = 0; in SceneControl() local381 if ( cursorL > 0 ) cursorL --; // line cursor '>' move up in SceneControl()385 if ( cursorL < 1 ) cursorL ++; // line cursor '>' move down in SceneControl()389 if ( f->startz == 0.0f ) cursorL = 1; // go to endz if startz=0 in SceneControl()390 if ( f->endz == 0.0f ) cursorL = 0; // go to startz if endz=0 in SceneControl()395 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()412 if ( cursorL == 0 ) in SceneControl()
260 static s32 cursorL = 0; in SceneControl() local291 if ( pad->dirsNew & DEMO_STICK_UP ) cursorL = 0; // cursor up in SceneControl()292 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursorL = 1; // cursor down in SceneControl()295 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()299 if ( cursorL == 0 ){ in SceneControl()312 if ( cursorL == 0 ) in SceneControl()