Searched refs:curV (Results 1 – 1 of 1) sorted by relevance
79 u32 curV; member264 sc->curV = 0; in DrawInit()370 if ( i == sc->curV ) in DrawTick()398 ssc = &sc->subScene[sc->curV]; in AnimTick()417 if ( i == sc->curV ) in AnimTick()453 sc->curV = ( sc->curV + NUM_VIEWS - 1 ) % NUM_VIEWS; in AnimTick()461 sc->curV = ( sc->curV + 1 ) % NUM_VIEWS; in AnimTick()