Searched refs:curGrid (Results 1 – 1 of 1) sorted by relevance
216 static u32 curGrid = 0; // current collision grid in AnimTick() local231 CurMask = TestPoint(curGrid, CurPos.x, CurPos.z); in AnimTick()233 curGrid = 0; in AnimTick()235 curGrid = 1; in AnimTick()245 fullMask = TestPoint(curGrid, tp.x, tp.z); in AnimTick()