Searched refs:cameraMtx (Results 1 – 3 of 3) sorted by relevance
| /RvlSDK-3.2.2/build/demos/gxdemo/src/Indirect/ |
| D | ind-pseudo-3d.c | 55 Mtx cameraMtx, objectMtx; // persistent matrices variable 238 MTXLookAt(cameraMtx, &position, &up, &target ); in setupMatrices() 557 updateScene(cameraMtx, rot1, rot2, xp, yp, zp, mag); in main()
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| D | ind-bump-st.c | 84 Mtx cameraMtx, objectMtx, lightMtx; variable 188 MTXTrans(cameraMtx, 0, 0, -CAM_DIST); in setupMatrices() 348 setLight(GX_LIGHT0, GX_COLOR0, GX_ALPHA0, lightMtx, cameraMtx); in bumpMapSetup() 759 drawScene(cameraMtx, rot1, rot2); in main()
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| D | ind-bump-xyz.c | 111 Mtx cameraMtx, objectMtx, lightMtx; variable 247 MTXTrans(cameraMtx, 0, 0, -CAM_DIST); in setupMatrices() 419 setLight(GX_LIGHT0, GX_COLOR0, GX_ALPHA0, lightMtx, cameraMtx); in bumpMapSetup() 846 drawScene(cameraMtx, rot1, rot2); in main()
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