Home
last modified time | relevance | path

Searched refs:cameraMtx (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Indirect/
Dind-pseudo-3d.c55 Mtx cameraMtx, objectMtx; // persistent matrices variable
238 MTXLookAt(cameraMtx, &position, &up, &target ); in setupMatrices()
557 updateScene(cameraMtx, rot1, rot2, xp, yp, zp, mag); in main()
Dind-bump-st.c84 Mtx cameraMtx, objectMtx, lightMtx; variable
188 MTXTrans(cameraMtx, 0, 0, -CAM_DIST); in setupMatrices()
348 setLight(GX_LIGHT0, GX_COLOR0, GX_ALPHA0, lightMtx, cameraMtx); in bumpMapSetup()
759 drawScene(cameraMtx, rot1, rot2); in main()
Dind-bump-xyz.c111 Mtx cameraMtx, objectMtx, lightMtx; variable
247 MTXTrans(cameraMtx, 0, 0, -CAM_DIST); in setupMatrices()
419 setLight(GX_LIGHT0, GX_COLOR0, GX_ALPHA0, lightMtx, cameraMtx); in bumpMapSetup()
846 drawScene(cameraMtx, rot1, rot2); in main()