Searched refs:ballPosInCamera (Results 1 – 1 of 1) sorted by relevance
865 Vec ballPosInCamera; in CameraUpdate() local868 MTXMultVec( Camera.viewMtx, &BallPosition, &ballPosInCamera ); in CameraUpdate()871 if (ballPosInCamera.x > 0) in CameraUpdate()872 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) + 3.14f; in CameraUpdate()874 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) - 3.14f; in CameraUpdate()876 if (ballPosInCamera.y > 0) in CameraUpdate()877 vAngle = -atan2f( ballPosInCamera.y, ballPosInCamera.z ) + 3.14f; in CameraUpdate()879 vAngle = -atan2f( ballPosInCamera.y, ballPosInCamera.z ) - 3.14f; in CameraUpdate()882 newDist = sqrtf(((ballPosInCamera.x * ballPosInCamera.x) + in CameraUpdate()883 (ballPosInCamera.y * ballPosInCamera.y) + in CameraUpdate()[all …]