Searched refs:bConnect (Results 1 – 3 of 3) sorted by relevance
125 hio2Status[id].bConnect = TRUE; in hio2ReceiveCallback()138 hio2Status[id].bConnect = FALSE; in hio2ReceiveCallback()216 hio2Status[id].bConnect = FALSE; in hio2DisconnectCallback()318 hio2Status[*id].bConnect = FALSE; in HIO2IFOpen()340 if ( !hio2Status[id].bConnect ) in HIO2IFRead()389 if ( !hio2Status[id].bConnect ) in HIO2IFReadFree()432 if ( !hio2Status[id].bConnect ) in HIO2IFWrite()481 if ( !hio2Status[id].bConnect ) in HIO2IFWriteFree()515 if ( !hio2Status[id].bConnect ) in HIO2IFReadStatus()534 if ( hio2Status[id].bConnect ) in HIO2IFClose()[all …]
50 static BOOL bConnect = FALSE; variable106 bConnect = TRUE; in myReceiveCallback()180 if ( !bConnect ) in main()261 bConnect ? "CONNECT" : "DISCONNECT"); in myUpdateDisp()
131 volatile BOOL bConnect; // PC connection state member