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Searched refs:bConnect (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2.2/build/demos/hio2demo/HioIf/src/
DHio2If.c125 hio2Status[id].bConnect = TRUE; in hio2ReceiveCallback()
138 hio2Status[id].bConnect = FALSE; in hio2ReceiveCallback()
216 hio2Status[id].bConnect = FALSE; in hio2DisconnectCallback()
318 hio2Status[*id].bConnect = FALSE; in HIO2IFOpen()
340 if ( !hio2Status[id].bConnect ) in HIO2IFRead()
389 if ( !hio2Status[id].bConnect ) in HIO2IFReadFree()
432 if ( !hio2Status[id].bConnect ) in HIO2IFWrite()
481 if ( !hio2Status[id].bConnect ) in HIO2IFWriteFree()
515 if ( !hio2Status[id].bConnect ) in HIO2IFReadStatus()
534 if ( hio2Status[id].bConnect ) in HIO2IFClose()
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/RvlSDK-3.2.2/build/demos/hio2demo/src/
Dsimple.c50 static BOOL bConnect = FALSE; variable
106 bConnect = TRUE; in myReceiveCallback()
180 if ( !bConnect ) in main()
261 bConnect ? "CONNECT" : "DISCONNECT"); in myUpdateDisp()
/RvlSDK-3.2.2/build/demos/hio2demo/HioIf/include/
DHio2If.h131 volatile BOOL bConnect; // PC connection state member