Searched refs:attnType (Results 1 – 2 of 2) sorted by relevance
62 u32 attnType; member154 StatusMessage(SceneCtrl.light.attnType); in main()198 sc->light.attnType = 0; in DrawInit()295 sc->light.attnType = ( sc->light.attnType + 1 ) % NUM_OF_ATTNS; in AnimTick()296 StatusMessage(sc->light.attnType); in AnimTick()300 sc->light.attnType = ( sc->light.attnType + NUM_OF_ATTNS - 1 ) % NUM_OF_ATTNS; in AnimTick()301 StatusMessage(sc->light.attnType); in AnimTick()389 DistAttn attn = LightAttnSamples[light->attnType]; in SetLight()
73 u32 attnType; member266 sc->lightEnv.light[i].attnType = 0; in DrawInit()406 lo[sc->cur].attnType = in AnimTick()407 ( lo[sc->cur].attnType + 1 ) % NUM_OF_ATTNS; in AnimTick()412 lo[sc->cur].attnType = in AnimTick()413 ( lo[sc->cur].attnType + NUM_OF_ATTNS - 1 ) % NUM_OF_ATTNS; in AnimTick()743 attn = LightAttnSamples[le->light[i].attnType]; in SetLight()858 i = light->attnType; in StatusMessage()