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Searched refs:attnType (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/
Dlit-dist-atn.c62 u32 attnType; member
154 StatusMessage(SceneCtrl.light.attnType); in main()
198 sc->light.attnType = 0; in DrawInit()
295 sc->light.attnType = ( sc->light.attnType + 1 ) % NUM_OF_ATTNS; in AnimTick()
296 StatusMessage(sc->light.attnType); in AnimTick()
300 sc->light.attnType = ( sc->light.attnType + NUM_OF_ATTNS - 1 ) % NUM_OF_ATTNS; in AnimTick()
301 StatusMessage(sc->light.attnType); in AnimTick()
389 DistAttn attn = LightAttnSamples[light->attnType]; in SetLight()
Dlit-spot.c73 u32 attnType; member
266 sc->lightEnv.light[i].attnType = 0; in DrawInit()
406 lo[sc->cur].attnType = in AnimTick()
407 ( lo[sc->cur].attnType + 1 ) % NUM_OF_ATTNS; in AnimTick()
412 lo[sc->cur].attnType = in AnimTick()
413 ( lo[sc->cur].attnType + NUM_OF_ATTNS - 1 ) % NUM_OF_ATTNS; in AnimTick()
743 attn = LightAttnSamples[le->light[i].attnType]; in SetLight()
858 i = light->attnType; in StatusMessage()