Searched refs:aspect (Results 1 – 10 of 10) sorted by relevance
| /RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/ |
| D | pix-logic.c | 196 float aspect = (float) (4.0 / 3.0); in SceneDraw() local 203 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
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| D | pix-blend.c | 177 float aspect = (float) (4.0 / 3.0); in SceneDraw() local 184 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
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| D | pix-fog.c | 219 float aspect = (float) (4.0 / 3.0); in SceneDraw() local 226 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Culling/ |
| D | cul-faces.c | 222 float aspect = (float) (10.0 / 7.0); in SceneDraw() local 228 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
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| D | cul-viewport.c | 149 float aspect = (float) (4.0 / 3.0); in SceneDraw() local 174 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/ |
| D | tg-emboss.c | 142 float aspect = (float) (4.0 / 3.0); in SceneDraw() local 145 MTXPerspective ( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
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| /RvlSDK-3.2.2/include/revolution/ |
| D | mtx.h | 375 void C_MTXPerspective ( Mtx44 m, f32 fovY, f32 aspect, f32 n, f32 f ); 392 void C_MTXLightPerspective ( Mtx m, f32 fovY, f32 aspect, f32 scaleS,
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| /RvlSDK-3.2.2/build/demos/axdemo/src/ |
| D | axart3ddemo.c | 153 f32 aspect; member 820 MTXPerspective( p, newCam->fov, newCam->aspect, newCam->near, newCam->far ); in CameraLoad()
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| /RvlSDK-3.2.2/build/libraries/mtx/src/ |
| D | mtx44.c | 177 void C_MTXPerspective ( Mtx44 m, f32 fovY, f32 aspect, f32 n, f32 f ) in C_MTXPerspective() argument 186 ASSERTMSG( (aspect != 0), MTX_PERSPECTIVE_3 ); in C_MTXPerspective() 196 m[0][0] = cot / aspect; in C_MTXPerspective()
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| D | mtx.c | 2598 void C_MTXLightPerspective ( Mtx m, f32 fovY, f32 aspect, float scaleS, in C_MTXLightPerspective() argument 2606 ASSERTMSG( (aspect != 0), MTX_LIGHT_PERSPECTIVE_3 ); in C_MTXLightPerspective() 2614 m[0][0] = (cot / aspect) * scaleS; in C_MTXLightPerspective()
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