Searched refs:animMode (Results 1 – 4 of 4) sorted by relevance
49 static u8 animMode = 1; // whether animation is going or stopped variable329 animMode = ! animMode; in AnimTick()367 if (animMode) in AnimTick()
45 static u8 animMode = 1; // whether animation is going or stopped variable325 animMode = ! animMode; in AnimTick()363 if (animMode) in AnimTick()
51 static u8 animMode = 1; // whether animation is going or stopped variable422 animMode = ! animMode; in AnimTick()460 if (animMode) in AnimTick()
279 static u32 animMode = 0; variable764 animMode++; in AnimTick()765 animMode %= 6; in AnimTick()767 switch (animMode) in AnimTick()795 if (animMode == 0) in AnimTick()802 else if (animMode == 1) in AnimTick()828 else if (animMode == 2) in AnimTick()836 else if (animMode == 3) in AnimTick()842 else if (animMode == 4) in AnimTick()857 else if (animMode == 5) in AnimTick()