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Searched refs:animMode (Results 1 – 4 of 4) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/
Dfrb-fld-int-aa.c49 static u8 animMode = 1; // whether animation is going or stopped variable
329 animMode = ! animMode; in AnimTick()
367 if (animMode) in AnimTick()
Dfrb-fld-dbs-aa.c45 static u8 animMode = 1; // whether animation is going or stopped variable
325 animMode = ! animMode; in AnimTick()
363 if (animMode) in AnimTick()
Dfrb-aa-full.c51 static u8 animMode = 1; // whether animation is going or stopped variable
422 animMode = ! animMode; in AnimTick()
460 if (animMode) in AnimTick()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Performance/
Dperf-fill.c279 static u32 animMode = 0; variable
764 animMode++; in AnimTick()
765 animMode %= 6; in AnimTick()
767 switch (animMode) in AnimTick()
795 if (animMode == 0) in AnimTick()
802 else if (animMode == 1) in AnimTick()
828 else if (animMode == 2) in AnimTick()
836 else if (animMode == 3) in AnimTick()
842 else if (animMode == 4) in AnimTick()
857 else if (animMode == 5) in AnimTick()