Searched refs:angles (Results 1 – 1 of 1) sorted by relevance
495 Vec angles; in BuildMtxArray() local518 angles = AnimCtrlArray[(i+AnimCtrlPtr-1)%NUM_CONTOUR]; in BuildMtxArray()521 MTXRotDeg(tmpMtx1, 'Y', angles.x); in BuildMtxArray()523 MTXRotDeg(tmpMtx1, 'Z', angles.y); in BuildMtxArray()