Searched refs:angle2 (Results 1 – 3 of 3) sorted by relevance
| /RvlSDK-3.2.2/build/demos/gxdemo/src/Indirect/ |
| D | ind-bump-st.c | 126 f32 angle1, angle2; in donutCoord() local 129 angle2 = (f32) b*2*PI/N2; in donutCoord() 131 result.x = (R1 - (R2*cosf(angle2))) * cosf(angle1); in donutCoord() 132 result.y = (R1 - (R2*cosf(angle2))) * sinf(angle1); in donutCoord() 133 result.z = R2 * sinf(angle2); in donutCoord() 135 result.nx = - cosf(angle2) * cosf(angle1); in donutCoord() 136 result.ny = - cosf(angle2) * sinf(angle1); in donutCoord() 137 result.nz = sinf(angle2); in donutCoord() 143 result.tx = sinf(angle2) * cosf(angle1); in donutCoord() 144 result.ty = sinf(angle2) * sinf(angle1); in donutCoord() [all …]
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/ |
| D | spheremap.c | 38 static f32 angle2[6] = {0.0F, 0.0F, 0.0F, 0.0F, 180.0F, 180.0F}; variable 408 if (angle2[i]) in drawSphereMap() 411 MTXRotDeg(tmp, 'y', angle2[i]); in drawSphereMap()
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| D | parabolicmap.c | 53 f32 angle2[2] = {0.0F, 180.0F}; // around y axis variable 448 if (angle2[a2]) in drawParaboloidMap() 451 MTXRotDeg(tmp, 'y', angle2[a2]); in drawParaboloidMap()
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