Searched refs:angle (Results 1 – 3 of 3) sorted by relevance
419 static f32 angle = 60.0f; in myAnimeModel() local451 angle += MOVE_SCALE * 3.0f; in myAnimeModel()453 angle -= MOVE_SCALE * 3.0f; in myAnimeModel()454 Clamp(angle, 0.0f, 150.0f); in myAnimeModel()472 pipe[i].rot = angle / ((NUMRINGS-3) * 2); in myAnimeModel()
179 f32 angle; in C_MTXPerspective() local190 angle = fovY * 0.5f; in C_MTXPerspective()191 angle = MTXDegToRad( angle ); in C_MTXPerspective()193 cot = 1.0f / tanf(angle); in C_MTXPerspective()
2601 f32 angle; in C_MTXLightPerspective() local2609 angle = fovY * 0.5f; in C_MTXLightPerspective()2610 angle = MTXDegToRad( angle ); in C_MTXLightPerspective()2612 cot = 1.0f / tanf(angle); in C_MTXLightPerspective()