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Searched refs:angle (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/
Dtev-outline.c419 static f32 angle = 60.0f; in myAnimeModel() local
451 angle += MOVE_SCALE * 3.0f; in myAnimeModel()
453 angle -= MOVE_SCALE * 3.0f; in myAnimeModel()
454 Clamp(angle, 0.0f, 150.0f); in myAnimeModel()
472 pipe[i].rot = angle / ((NUMRINGS-3) * 2); in myAnimeModel()
/RvlSDK-3.2.2/build/libraries/mtx/src/
Dmtx44.c179 f32 angle; in C_MTXPerspective() local
190 angle = fovY * 0.5f; in C_MTXPerspective()
191 angle = MTXDegToRad( angle ); in C_MTXPerspective()
193 cot = 1.0f / tanf(angle); in C_MTXPerspective()
Dmtx.c2601 f32 angle; in C_MTXLightPerspective() local
2609 angle = fovY * 0.5f; in C_MTXLightPerspective()
2610 angle = MTXDegToRad( angle ); in C_MTXLightPerspective()
2612 cot = 1.0f / tanf(angle); in C_MTXLightPerspective()