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Searched refs:ang (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/
Dcmn-model.c192 f32 ang, dx, dz, dist; in cmModel1_Anim() local
193 ang = (i * 44.4f/10.0f - 44.4f*9.0f/20.0f) * 3.1415926535f/180.0f; in cmModel1_Anim()
194 dx = sinf(ang); in cmModel1_Anim()
195 dz = cosf(ang); in cmModel1_Anim()
497 f32 ang, avel; // rotation anime parameter member
537 obj3[i].ang += obj3[i].avel * cosf( obj3[i].r * PAI / 180.0f ); in cmModel3_Anim()
592 cs = cosf( obj3[i].ang * PAI / 180.0f ); in cmModel3_Draw()
593 sn = sinf( obj3[i].ang * PAI / 180.0f ); in cmModel3_Draw()
Dpix-fog.c151 f32 ang; in main() local
156 ang = (i * 44.4f/10.0f - 44.4f*9.0f/20.0f) * 3.1415926535f/180.0f; in main()
157 obj1_cir_data[i].x = sinf(ang)*500.0f; in main()
158 obj1_cir_data[i].z = cosf(ang)*500.0f; in main()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Indirect/
Dind-warp.c41 static void TexUpdate ( f32 phase, f32 freq, f32 amp, f32 ang, u8 func );