Searched refs:ang (Results 1 – 3 of 3) sorted by relevance
192 f32 ang, dx, dz, dist; in cmModel1_Anim() local193 ang = (i * 44.4f/10.0f - 44.4f*9.0f/20.0f) * 3.1415926535f/180.0f; in cmModel1_Anim()194 dx = sinf(ang); in cmModel1_Anim()195 dz = cosf(ang); in cmModel1_Anim()497 f32 ang, avel; // rotation anime parameter member537 obj3[i].ang += obj3[i].avel * cosf( obj3[i].r * PAI / 180.0f ); in cmModel3_Anim()592 cs = cosf( obj3[i].ang * PAI / 180.0f ); in cmModel3_Draw()593 sn = sinf( obj3[i].ang * PAI / 180.0f ); in cmModel3_Draw()
151 f32 ang; in main() local156 ang = (i * 44.4f/10.0f - 44.4f*9.0f/20.0f) * 3.1415926535f/180.0f; in main()157 obj1_cir_data[i].x = sinf(ang)*500.0f; in main()158 obj1_cir_data[i].z = cosf(ang)*500.0f; in main()
41 static void TexUpdate ( f32 phase, f32 freq, f32 amp, f32 ang, u8 func );