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Searched refs:_EDITOR (Results 1 – 4 of 4) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/include/
DG2D-test.h38 #define _EDITOR macro
69 #ifdef _EDITOR
/RvlSDK-3.2.2/build/demos/gxdemo/src/G2D/
DG2D-testEditor.c16 #ifdef _EDITOR
58 #ifdef _EDITOR in MapEditor()
253 #ifdef _EDITOR in SaveMap()
292 #ifdef _EDITOR in DrawCursor()
367 #ifdef _EDITOR in RenderEditorMode()
DG2D-testLevel1.c303 #ifdef _EDITOR in MapInit()
DG2D-testPhy.c674 #ifdef _EDITOR in AnimTick()