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Searched refs:WALL_ARRAY_SIZE (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/
Dlit-prelit.c32 #define WALL_ARRAY_SIZE ( WALL_SIZE * WALL_SIZE * 3 ) macro
236 sc->preLitColor = MEMAllocFromAllocator(&DemoAllocator1, WALL_ARRAY_SIZE ); in DrawInit()
550 DCFlushRange(sc->preLitColor, WALL_ARRAY_SIZE); in PreLighting()