Searched refs:VpScale (Results 1 – 1 of 1) sorted by relevance
64 u8 VpScale = 1; // actual value for reflected texture scale variable264 vp[2] /= VpScale; // scale VP width in DrawTick()265 vp[3] /= VpScale; // scale VP height in DrawTick()316 x1 = ((f32) minx / (XCENTER/VpScale) ) - 1.0f; in DrawTick()317 x2 = ((f32) maxx / (XCENTER/VpScale) ) - 1.0f; in DrawTick()318 y1 = ((f32) miny / (YCENTER/VpScale) ) - 1.0f; in DrawTick()319 y2 = ((f32) maxy / (YCENTER/VpScale) ) - 1.0f; in DrawTick()353 mv[0][3] = -(XCENTER/VpScale)+0.5f; in DrawTick()355 mv[1][3] = (YCENTER/VpScale)-1.5f; in DrawTick()356 mv[2][2] = -(YCENTER/VpScale)/tanf(FOVY/2.0f*PI/180.0f); in DrawTick()[all …]