| /RvlSDK-3.2.2/include/revolution/ |
| D | mtx.h | 259 void C_MTXMultVec ( const Mtx m, const Vec *src, Vec *dst ); 260 void C_MTXMultVecArray ( const Mtx m, const Vec *srcBase, Vec *dstBase, u32 count ); 261 void C_MTXMultVecSR ( const Mtx m, const Vec *src, Vec *dst ); 262 void C_MTXMultVecArraySR ( const Mtx m, const Vec *srcBase, Vec *dstBase, u32 count ); 266 void PSMTXMultVec ( const Mtx m, const Vec *src, Vec *dst ); 267 void PSMTXMultVecArray ( const Mtx m, const Vec *srcBase, Vec *dstBase, u32 count ); 268 void PSMTXMultVecSR ( const Mtx m, const Vec *src, Vec *dst ); 269 void PSMTXMultVecArraySR ( const Mtx m, const Vec *srcBase, Vec *dstBase, u32 count ); 291 void C_MTXReflect ( Mtx m, const Vec *p, const Vec *n ); 300 void C_MTXRotAxisRad ( Mtx m, const Vec *axis, f32 rad ); [all …]
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| /RvlSDK-3.2.2/build/libraries/mtx/src/ |
| D | vec.c | 111 void C_VECAdd ( const Vec *a, const Vec *b, Vec *ab ) in C_VECAdd() 133 const register Vec *vec1, in PSVECAdd() 134 const register Vec *vec2, in PSVECAdd() 135 register Vec *dst in PSVECAdd() 180 void C_VECSubtract ( const Vec *a, const Vec *b, Vec *a_b ) in C_VECSubtract() 202 const register Vec *vec1, in PSVECSubtract() 203 const register Vec *vec2, in PSVECSubtract() 204 register Vec *dst in PSVECSubtract() 250 void C_VECScale ( const Vec *src, Vec *dst, f32 scale ) in C_VECScale() 271 const register Vec *src, in PSVECScale() [all …]
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| D | mtxvec.c | 68 void C_MTXMultVec ( const Mtx m, const Vec *src, Vec *dst ) in C_MTXMultVec() 70 Vec vTmp; in C_MTXMultVec() 96 const register Vec *src, in PSMTXMultVec() 97 register Vec *dst in PSMTXMultVec() 169 void C_MTXMultVecArray ( const Mtx m, const Vec *srcBase, Vec *dstBase, u32 count ) in C_MTXMultVecArray() 172 Vec vTmp; in C_MTXMultVecArray() 206 const register Vec *srcBase, in PSMTXMultVecArray() 207 register Vec *dstBase, in PSMTXMultVecArray() 315 void C_MTXMultVecSR ( const Mtx m, const Vec *src, Vec *dst ) in C_MTXMultVecSR() 317 Vec vTmp; in C_MTXMultVecSR() [all …]
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| D | mtx44vec.c | 71 void C_MTX44MultVec ( const Mtx44 m, const Vec *src, Vec *dst ) in C_MTX44MultVec() 73 Vec vTmp; in C_MTX44MultVec() 101 const register Vec *src, in PSMTX44MultVec() 102 register Vec *dst in PSMTX44MultVec() 157 void C_MTX44MultVecArray ( const Mtx44 m, const Vec *srcBase, Vec *dstBase, u32 count ) in C_MTX44MultVecArray() 160 Vec vTmp; in C_MTX44MultVecArray() 194 const register Vec *srcBase, in PSMTX44MultVecArray() 195 register Vec *dstBase, in PSMTX44MultVecArray() 295 void C_MTX44MultVecSR ( const Mtx44 m, const Vec *src, Vec *dst ) in C_MTX44MultVecSR() 297 Vec vTmp; in C_MTX44MultVecSR() [all …]
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| /RvlSDK-3.2.2/include/revolution/mtx/ |
| D | mtx44ext.h | 132 void C_MTX44RotAxisRad ( Mtx44 m, const Vec *axis, f32 rad); 143 void PSMTX44RotAxisRad ( Mtx44 m, const Vec *axis, f32 rad); 172 void C_MTX44MultVec ( const Mtx44 m, const Vec *src, Vec *dst ); 173 void C_MTX44MultVecArray ( const Mtx44 m, const Vec *srcBase, Vec *dstBase, u32 count ); 174 void C_MTX44MultVecSR ( const Mtx44 m, const Vec *src, Vec *dst ); 175 void C_MTX44MultVecArraySR ( const Mtx44 m, const Vec *srcBase, Vec *dstBase, u32 count ); 179 void PSMTX44MultVec ( const Mtx44 m, const Vec *src, Vec *dst ); 180 void PSMTX44MultVecArray ( const Mtx44 m, const Vec *srcBase, Vec *dstBase, u32 count ); 181 void PSMTX44MultVecSR ( const Mtx44 m, const Vec *src, Vec *dst ); 182 void PSMTX44MultVecArraySR ( const Mtx44 m, const Vec *srcBase, Vec *dstBase, u32 count );
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/ |
| D | tg-project.c | 29 static void MakeModelMtx ( Vec xAxis, Vec yAxis, Vec zAxis, Mtx m ); 40 Vec CamX = {1.0F, 0.0F, 0.0F}; 41 Vec CamY = {0.0F, 1.0F, 0.0F}; 42 Vec CamZ = {0.0F, 0.0F, 1.0F}; 44 Vec LightY = {0.0F, 1.0F, 0.0F}; 45 Vec LightX = {1.0F, 0.0F, 0.0F}; 46 Vec LightZ = {0.0F, 0.0F, 1.0F}; 157 Vec camPt = {0.0F, 0.0F, 8.0F}; in ViewInit() 158 Vec up = {0.0F, 1.0F, 0.0F}; in ViewInit() 159 Vec origin = {0.0F, 0.0F, 0.0F}; in ViewInit() [all …]
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| D | tg-clr-persp.c | 30 Vec g_camX = {1.0F, 0.0F, 0.0F}; 31 Vec g_camY = {0.0F, 1.0F, 0.0F}; 32 Vec g_camZ = {0.0F, 0.0F, 1.0F}; 145 static Vec light_vtx_vec[] ATTRIBUTE_ALIGN(32) = { 183 static void MakeModelMtx(Vec xAxis, Vec yAxis, Vec zAxis, Mtx m); 237 Vec camPt = {0.0F, 0.0F, 800.0F}; in CameraInit() 238 Vec at = {0.0F, 0.0F, -100.0F}; in CameraInit() 239 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() 259 static void MakeModelMtx ( Vec xAxis, Vec yAxis, Vec zAxis, Mtx m ) in MakeModelMtx() 765 Vec temp; in DrawState()
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| D | tg-basic.c | 25 Vec CamLoc = {0.0F, 0.0F, 8.0F}; 27 Vec UP = {0.0F, 1.0F, 0.0F}; 28 Vec ObjPt = {0.0F, 0.0F, 0.0F}; 85 Vec camPt = CamLoc; in InitCamera()
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| D | tg-light-fx.c | 40 Vec location; 41 Vec up; 42 Vec target; 564 Vec lpos; in SetLight() 665 Vec vview = { 0.0F, 0.0F, -1.0F }; in SetTexGenMtx1() 666 Vec vlight, vhalf; in SetTexGenMtx1() 719 Vec vlight, vhalf, vaxis; in SetTexGenMtx2() 720 Vec vview = { 0.0F, 0.0F, 1.0F }; in SetTexGenMtx2()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Simple/ |
| D | smp-toy-anim.c | 118 static Vec CurPos = {90.0F, 0.0F, 10.0F}; // current position 133 Vec GetCurPos( void ) in GetCurPos() 217 static Vec curVel = { 0.0F, 0.0F, 0.0F }; in AnimTick() 219 static Vec offsets[4] = {{-BALL_CSIZEX, 0.0F, -BALL_CSIZEZ}, in AnimTick() 226 Vec tp; // test point in AnimTick() 227 Vec nextPos; in AnimTick() 228 Vec nextVel; in AnimTick()
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| D | smp-light.c | 102 static Vec LightPos = { 10.0F, 10.0F, 2.0F }; 152 Vec up = { 0.0F, 0.0F, 1.0F }; in CameraInit() 153 Vec camLoc = { 2.0F, 3.0F, 1.0F }; in CameraInit() 154 Vec objPt = { 0.0F, 0.0F, 0.0F }; in CameraInit() 206 Vec lpos; // Light position. in DrawTick()
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| D | smp-texexample.c | 146 Vec camPt = {0.0F, 0.0F, 800.0F}; in CameraInit() 147 Vec at = {0.0F, 0.0F, -100.0F}; in CameraInit() 148 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit()
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| D | smp-octa.c | 140 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit() 141 Vec camLoc = {2.0F, 3.0F, 1.0F}; in CameraInit() 142 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit()
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| /RvlSDK-3.2.2/build/demos/reldemo/src/ |
| D | a.cpp | 128 const Vec up = {0.0f, 1.0f, 0.0f}; in MainA() 129 const Vec trg = {0.0f, 0.0f, 0.0f}; in MainA() 130 const Vec pos = {0.0f, 0.0f, -10.0f}; in MainA()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Geometry/ |
| D | geo-particle.c | 61 Vec vPos; // position of emitter 62 Vec vLinVel; // linear velocity per tick 63 Vec vAngVel; // angular velocity per tick 79 Vec vPos; // position 80 Vec vVel; // velocity per tick 90 Vec vPos; 91 Vec vUp; 126 static void SendParticlePoint ( Vec *vPoint, u8 colorIndex ); 127 static void SendParticleLine ( Vec *vPoint1, Vec *vDelta, u8 colorIndex ); 329 Vec camPt = {0.0F, 0.0F, 650.0F}; in CameraInit() [all …]
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-bound-box.c | 44 Vec location; 45 Vec up; 46 Vec target; 63 Vec pos; 64 Vec vel; 65 Vec axis; 119 static Vec CubeIniData[NUM_CUBES*3] =
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| D | frb-fld-dbs.c | 144 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit() 145 Vec camLoc = {1.0F, 3.0F, 1.0F}; in CameraInit() 146 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit()
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| /RvlSDK-3.2.2/build/demos/gddemo/src/ |
| D | gd-light-gc.c | 92 static Vec Light0Pos; 93 static Vec Light1Dir; 246 Vec lpos; in PatchLightStatus() 282 Vec up = { 0.0F, 1.0F, 0.0F }; in CameraInit() 283 Vec camLoc = { 0.0F, 0.0F, 6.0F }; in CameraInit() 284 Vec objPt = { 0.0F, 0.0F, 0.0F }; in CameraInit()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Management/ |
| D | mgt-fifo-dual.c | 57 Vec translation; 58 Vec rotation; 256 Vec camPt = {0.0F, 0.0F, 12.0F}; in CameraInit() 257 Vec at = {0.0F, 0.0F, 0.0F}; in CameraInit() 258 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit()
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| D | mgt-single-buf.c | 172 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit() 173 Vec camLoc = {0.25F, 3.0F, 0.5F}; in CameraInit() 174 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit()
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| D | mgt-fifo-brkpt.c | 198 Vec camPt = {0.0F, 0.0F, 800.0F}; in CameraInit() 199 Vec at = {0.0F, 0.0F, -100.0F}; in CameraInit() 200 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit()
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| /RvlSDK-3.2.2/build/demos/kpaddemo/src/ |
| D | swing.c | 210 Vec dir_nrm ; // Swinging direction/length 1 230 static Vec last_acc ; // Previous acceleration 231 static Vec acc_vec ; // Amount of change in acceleration 232 static Vec dir_vec ; // The aerial speed that is accelerated by the amount of change in acce… 263 Vec new_acc ; in work_sample()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/G2D/ |
| D | G2D-test.c | 45 static void SendParticlePoint ( Vec *vPoint, u8 colorIndex ); 46 static void SendParticleLine ( Vec *vPoint1, Vec *vDelta, u8 colorIndex );
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/ |
| D | tf-mirror.c | 60 Vec mirrRot = { 0.0f, -45.0f, 0.0f }; // mirror rotation on each axis 61 Vec mirrTrans = { 0, 0, 0 }; // mirror translation 157 Vec camPt = {0.0F, 50.0F, 650.0F}; in CameraInit() 158 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() 159 Vec origin = {0.0F, 0.0F, 0.0F}; in CameraInit() 248 Vec sc[4]; // screen coords of mirror in DrawTick() 483 Vec p = {0.0f, 0.0f, 0.0f}; // point on planar reflector in DrawScene() 484 Vec n = {0.0f, 0.0f, -1.0f}; // normal of planar reflector in DrawScene()
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| /RvlSDK-3.2.2/build/demos/axdemo/src/ |
| D | axart3ddemo.c | 147 Vec xAxis; 148 Vec yAxis; 149 Vec zAxis; 150 Vec translate; 191 Vec WorldXAxis = { 1, 0, 0 }; 192 Vec WorldYAxis = { 0, 1, 0 }; 193 Vec WorldZAxis = { 0, 0, 1 }; 195 Vec BallPosition = { 40, 0, 0 }; 199 Vec CubePosition = { 0, 0, 0 }; 865 Vec ballPosInCamera; in CameraUpdate() [all …]
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