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Searched refs:Vec (Results 1 – 25 of 112) sorted by relevance

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/RvlSDK-3.2.2/include/revolution/
Dmtx.h259 void C_MTXMultVec ( const Mtx m, const Vec *src, Vec *dst );
260 void C_MTXMultVecArray ( const Mtx m, const Vec *srcBase, Vec *dstBase, u32 count );
261 void C_MTXMultVecSR ( const Mtx m, const Vec *src, Vec *dst );
262 void C_MTXMultVecArraySR ( const Mtx m, const Vec *srcBase, Vec *dstBase, u32 count );
266 void PSMTXMultVec ( const Mtx m, const Vec *src, Vec *dst );
267 void PSMTXMultVecArray ( const Mtx m, const Vec *srcBase, Vec *dstBase, u32 count );
268 void PSMTXMultVecSR ( const Mtx m, const Vec *src, Vec *dst );
269 void PSMTXMultVecArraySR ( const Mtx m, const Vec *srcBase, Vec *dstBase, u32 count );
291 void C_MTXReflect ( Mtx m, const Vec *p, const Vec *n );
300 void C_MTXRotAxisRad ( Mtx m, const Vec *axis, f32 rad );
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/RvlSDK-3.2.2/build/libraries/mtx/src/
Dvec.c111 void C_VECAdd ( const Vec *a, const Vec *b, Vec *ab ) in C_VECAdd()
133 const register Vec *vec1, in PSVECAdd()
134 const register Vec *vec2, in PSVECAdd()
135 register Vec *dst in PSVECAdd()
180 void C_VECSubtract ( const Vec *a, const Vec *b, Vec *a_b ) in C_VECSubtract()
202 const register Vec *vec1, in PSVECSubtract()
203 const register Vec *vec2, in PSVECSubtract()
204 register Vec *dst in PSVECSubtract()
250 void C_VECScale ( const Vec *src, Vec *dst, f32 scale ) in C_VECScale()
271 const register Vec *src, in PSVECScale()
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Dmtxvec.c68 void C_MTXMultVec ( const Mtx m, const Vec *src, Vec *dst ) in C_MTXMultVec()
70 Vec vTmp; in C_MTXMultVec()
96 const register Vec *src, in PSMTXMultVec()
97 register Vec *dst in PSMTXMultVec()
169 void C_MTXMultVecArray ( const Mtx m, const Vec *srcBase, Vec *dstBase, u32 count ) in C_MTXMultVecArray()
172 Vec vTmp; in C_MTXMultVecArray()
206 const register Vec *srcBase, in PSMTXMultVecArray()
207 register Vec *dstBase, in PSMTXMultVecArray()
315 void C_MTXMultVecSR ( const Mtx m, const Vec *src, Vec *dst ) in C_MTXMultVecSR()
317 Vec vTmp; in C_MTXMultVecSR()
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Dmtx44vec.c71 void C_MTX44MultVec ( const Mtx44 m, const Vec *src, Vec *dst ) in C_MTX44MultVec()
73 Vec vTmp; in C_MTX44MultVec()
101 const register Vec *src, in PSMTX44MultVec()
102 register Vec *dst in PSMTX44MultVec()
157 void C_MTX44MultVecArray ( const Mtx44 m, const Vec *srcBase, Vec *dstBase, u32 count ) in C_MTX44MultVecArray()
160 Vec vTmp; in C_MTX44MultVecArray()
194 const register Vec *srcBase, in PSMTX44MultVecArray()
195 register Vec *dstBase, in PSMTX44MultVecArray()
295 void C_MTX44MultVecSR ( const Mtx44 m, const Vec *src, Vec *dst ) in C_MTX44MultVecSR()
297 Vec vTmp; in C_MTX44MultVecSR()
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/RvlSDK-3.2.2/include/revolution/mtx/
Dmtx44ext.h132 void C_MTX44RotAxisRad ( Mtx44 m, const Vec *axis, f32 rad);
143 void PSMTX44RotAxisRad ( Mtx44 m, const Vec *axis, f32 rad);
172 void C_MTX44MultVec ( const Mtx44 m, const Vec *src, Vec *dst );
173 void C_MTX44MultVecArray ( const Mtx44 m, const Vec *srcBase, Vec *dstBase, u32 count );
174 void C_MTX44MultVecSR ( const Mtx44 m, const Vec *src, Vec *dst );
175 void C_MTX44MultVecArraySR ( const Mtx44 m, const Vec *srcBase, Vec *dstBase, u32 count );
179 void PSMTX44MultVec ( const Mtx44 m, const Vec *src, Vec *dst );
180 void PSMTX44MultVecArray ( const Mtx44 m, const Vec *srcBase, Vec *dstBase, u32 count );
181 void PSMTX44MultVecSR ( const Mtx44 m, const Vec *src, Vec *dst );
182 void PSMTX44MultVecArraySR ( const Mtx44 m, const Vec *srcBase, Vec *dstBase, u32 count );
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-project.c29 static void MakeModelMtx ( Vec xAxis, Vec yAxis, Vec zAxis, Mtx m );
40 Vec CamX = {1.0F, 0.0F, 0.0F};
41 Vec CamY = {0.0F, 1.0F, 0.0F};
42 Vec CamZ = {0.0F, 0.0F, 1.0F};
44 Vec LightY = {0.0F, 1.0F, 0.0F};
45 Vec LightX = {1.0F, 0.0F, 0.0F};
46 Vec LightZ = {0.0F, 0.0F, 1.0F};
157 Vec camPt = {0.0F, 0.0F, 8.0F}; in ViewInit()
158 Vec up = {0.0F, 1.0F, 0.0F}; in ViewInit()
159 Vec origin = {0.0F, 0.0F, 0.0F}; in ViewInit()
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Dtg-clr-persp.c30 Vec g_camX = {1.0F, 0.0F, 0.0F};
31 Vec g_camY = {0.0F, 1.0F, 0.0F};
32 Vec g_camZ = {0.0F, 0.0F, 1.0F};
145 static Vec light_vtx_vec[] ATTRIBUTE_ALIGN(32) = {
183 static void MakeModelMtx(Vec xAxis, Vec yAxis, Vec zAxis, Mtx m);
237 Vec camPt = {0.0F, 0.0F, 800.0F}; in CameraInit()
238 Vec at = {0.0F, 0.0F, -100.0F}; in CameraInit()
239 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit()
259 static void MakeModelMtx ( Vec xAxis, Vec yAxis, Vec zAxis, Mtx m ) in MakeModelMtx()
765 Vec temp; in DrawState()
Dtg-basic.c25 Vec CamLoc = {0.0F, 0.0F, 8.0F};
27 Vec UP = {0.0F, 1.0F, 0.0F};
28 Vec ObjPt = {0.0F, 0.0F, 0.0F};
85 Vec camPt = CamLoc; in InitCamera()
Dtg-light-fx.c40 Vec location;
41 Vec up;
42 Vec target;
564 Vec lpos; in SetLight()
665 Vec vview = { 0.0F, 0.0F, -1.0F }; in SetTexGenMtx1()
666 Vec vlight, vhalf; in SetTexGenMtx1()
719 Vec vlight, vhalf, vaxis; in SetTexGenMtx2()
720 Vec vview = { 0.0F, 0.0F, 1.0F }; in SetTexGenMtx2()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Simple/
Dsmp-toy-anim.c118 static Vec CurPos = {90.0F, 0.0F, 10.0F}; // current position
133 Vec GetCurPos( void ) in GetCurPos()
217 static Vec curVel = { 0.0F, 0.0F, 0.0F }; in AnimTick()
219 static Vec offsets[4] = {{-BALL_CSIZEX, 0.0F, -BALL_CSIZEZ}, in AnimTick()
226 Vec tp; // test point in AnimTick()
227 Vec nextPos; in AnimTick()
228 Vec nextVel; in AnimTick()
Dsmp-light.c102 static Vec LightPos = { 10.0F, 10.0F, 2.0F };
152 Vec up = { 0.0F, 0.0F, 1.0F }; in CameraInit()
153 Vec camLoc = { 2.0F, 3.0F, 1.0F }; in CameraInit()
154 Vec objPt = { 0.0F, 0.0F, 0.0F }; in CameraInit()
206 Vec lpos; // Light position. in DrawTick()
Dsmp-texexample.c146 Vec camPt = {0.0F, 0.0F, 800.0F}; in CameraInit()
147 Vec at = {0.0F, 0.0F, -100.0F}; in CameraInit()
148 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit()
Dsmp-octa.c140 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit()
141 Vec camLoc = {2.0F, 3.0F, 1.0F}; in CameraInit()
142 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit()
/RvlSDK-3.2.2/build/demos/reldemo/src/
Da.cpp128 const Vec up = {0.0f, 1.0f, 0.0f}; in MainA()
129 const Vec trg = {0.0f, 0.0f, 0.0f}; in MainA()
130 const Vec pos = {0.0f, 0.0f, -10.0f}; in MainA()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Geometry/
Dgeo-particle.c61 Vec vPos; // position of emitter
62 Vec vLinVel; // linear velocity per tick
63 Vec vAngVel; // angular velocity per tick
79 Vec vPos; // position
80 Vec vVel; // velocity per tick
90 Vec vPos;
91 Vec vUp;
126 static void SendParticlePoint ( Vec *vPoint, u8 colorIndex );
127 static void SendParticleLine ( Vec *vPoint1, Vec *vDelta, u8 colorIndex );
329 Vec camPt = {0.0F, 0.0F, 650.0F}; in CameraInit()
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/RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/
Dfrb-bound-box.c44 Vec location;
45 Vec up;
46 Vec target;
63 Vec pos;
64 Vec vel;
65 Vec axis;
119 static Vec CubeIniData[NUM_CUBES*3] =
Dfrb-fld-dbs.c144 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit()
145 Vec camLoc = {1.0F, 3.0F, 1.0F}; in CameraInit()
146 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit()
/RvlSDK-3.2.2/build/demos/gddemo/src/
Dgd-light-gc.c92 static Vec Light0Pos;
93 static Vec Light1Dir;
246 Vec lpos; in PatchLightStatus()
282 Vec up = { 0.0F, 1.0F, 0.0F }; in CameraInit()
283 Vec camLoc = { 0.0F, 0.0F, 6.0F }; in CameraInit()
284 Vec objPt = { 0.0F, 0.0F, 0.0F }; in CameraInit()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Management/
Dmgt-fifo-dual.c57 Vec translation;
58 Vec rotation;
256 Vec camPt = {0.0F, 0.0F, 12.0F}; in CameraInit()
257 Vec at = {0.0F, 0.0F, 0.0F}; in CameraInit()
258 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit()
Dmgt-single-buf.c172 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit()
173 Vec camLoc = {0.25F, 3.0F, 0.5F}; in CameraInit()
174 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit()
Dmgt-fifo-brkpt.c198 Vec camPt = {0.0F, 0.0F, 800.0F}; in CameraInit()
199 Vec at = {0.0F, 0.0F, -100.0F}; in CameraInit()
200 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit()
/RvlSDK-3.2.2/build/demos/kpaddemo/src/
Dswing.c210 Vec dir_nrm ; // Swinging direction/length 1
230 static Vec last_acc ; // Previous acceleration
231 static Vec acc_vec ; // Amount of change in acceleration
232 static Vec dir_vec ; // The aerial speed that is accelerated by the amount of change in acce…
263 Vec new_acc ; in work_sample()
/RvlSDK-3.2.2/build/demos/gxdemo/src/G2D/
DG2D-test.c45 static void SendParticlePoint ( Vec *vPoint, u8 colorIndex );
46 static void SendParticleLine ( Vec *vPoint1, Vec *vDelta, u8 colorIndex );
/RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/
Dtf-mirror.c60 Vec mirrRot = { 0.0f, -45.0f, 0.0f }; // mirror rotation on each axis
61 Vec mirrTrans = { 0, 0, 0 }; // mirror translation
157 Vec camPt = {0.0F, 50.0F, 650.0F}; in CameraInit()
158 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit()
159 Vec origin = {0.0F, 0.0F, 0.0F}; in CameraInit()
248 Vec sc[4]; // screen coords of mirror in DrawTick()
483 Vec p = {0.0f, 0.0f, 0.0f}; // point on planar reflector in DrawScene()
484 Vec n = {0.0f, 0.0f, -1.0f}; // normal of planar reflector in DrawScene()
/RvlSDK-3.2.2/build/demos/axdemo/src/
Daxart3ddemo.c147 Vec xAxis;
148 Vec yAxis;
149 Vec zAxis;
150 Vec translate;
191 Vec WorldXAxis = { 1, 0, 0 };
192 Vec WorldYAxis = { 0, 1, 0 };
193 Vec WorldZAxis = { 0, 0, 1 };
195 Vec BallPosition = { 40, 0, 0 };
199 Vec CubePosition = { 0, 0, 0 };
865 Vec ballPosInCamera; in CameraUpdate()
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