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Searched refs:VECNormalize (Results 1 – 14 of 14) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/
Dfrb-fld-int-aa.c197 VECNormalize((VecPtr) vertMid01, (VecPtr) vertMid01); in Tri()
201 VECNormalize((VecPtr) vertMid12, (VecPtr) vertMid12); in Tri()
205 VECNormalize((VecPtr) vertMid20, (VecPtr) vertMid20); in Tri()
Dfrb-fld-dbs-aa.c193 VECNormalize((VecPtr) vertMid01, (VecPtr) vertMid01); in Tri()
197 VECNormalize((VecPtr) vertMid12, (VecPtr) vertMid12); in Tri()
201 VECNormalize((VecPtr) vertMid20, (VecPtr) vertMid20); in Tri()
Dfrb-aa-full.c290 VECNormalize((VecPtr) vertMid01, (VecPtr) vertMid01); in Tri()
294 VECNormalize((VecPtr) vertMid12, (VecPtr) vertMid12); in Tri()
298 VECNormalize((VecPtr) vertMid20, (VecPtr) vertMid20); in Tri()
/RvlSDK-3.2.2/build/libraries/mtx/src/
Dvec.c726 VECNormalize( &aTmp, &aTmp ); in C_VECHalfAngle()
727 VECNormalize( &bTmp, &bTmp ); in C_VECHalfAngle()
733 VECNormalize( &hTmp, half ); in C_VECHalfAngle()
783 VECNormalize( &uI, &uI); in C_VECReflect()
784 VECNormalize( normal, &uN); in C_VECReflect()
795 VECNormalize( dst, dst ); in C_VECReflect()
Dquat.c766 VECNormalize(axis, &nAxis); in C_QUATRotAxisRad()
Dmtx.c2448 VECNormalize( &vLook,&vLook ); in C_MTXLookAt()
2453 VECNormalize( &vRight,&vRight ); in C_MTXLookAt()
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-project.c321 VECNormalize(&xAxis,&xAxis); in MakeModelMtx()
322 VECNormalize(&yAxis,&yAxis); in MakeModelMtx()
323 VECNormalize(&zAxis, &zAxis); in MakeModelMtx()
Dtg-clr-persp.c261 VECNormalize(&xAxis,&xAxis); in MakeModelMtx()
262 VECNormalize(&yAxis,&yAxis); in MakeModelMtx()
263 VECNormalize(&zAxis, &zAxis); in MakeModelMtx()
/RvlSDK-3.2.2/build/demos/axdemo/src/
Daxart3ddemo.c839 VECNormalize( &camera->xAxis, &camera->xAxis ); in CameraUpdate()
840 VECNormalize( &camera->yAxis, &camera->yAxis ); in CameraUpdate()
841 VECNormalize( &camera->zAxis, &camera->zAxis ); in CameraUpdate()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Performance/
Dperf-fill.c485 VECNormalize(&testData.axis[i], &testData.axis[i]); in DrawInit()
883 VECNormalize(&xAxis,&xAxis); in MakeModelMtx()
884 VECNormalize(&yAxis,&yAxis); in MakeModelMtx()
885 VECNormalize(&zAxis,&zAxis); in MakeModelMtx()
/RvlSDK-3.2.2/include/revolution/
Dmtx.h440 #define VECNormalize PSVECNormalize macro
451 #define VECNormalize C_VECNormalize macro
/RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/
Dcmn-model.c442 VECNormalize( &n0, &n0 ); in cmModel2_Draw()
464 VECNormalize( &n1, &n1 ); in cmModel2_Draw()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/
Dtf-mirror.c515 VECNormalize(&n, &n); in DrawScene()
/RvlSDK-3.2.2/
Dindex.allpl2968 man/en_US/mtx/vector/VECNormalize.html feaa3475f3fb81b5badcf9d1e662c41cdd42698dfe4a7d613299a20ca94e…