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Searched refs:TexNumMax (Results 1 – 4 of 4) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/
Dtex-fmt-tpl.c213 static u32 TexNumMax; // number of textures variable
371 sc->texNumber = ( sc->texNumber + 1 ) % TexNumMax; in AnimTick()
376 sc->texNumber = ( sc->texNumber + TexNumMax - 1 ) % TexNumMax; in AnimTick()
530 TexNumMax = MyTplObj->numDescriptors; in LoadTplFile()
Dtex-wrap.c102 static u32 TexNumMax; // number of textures variable
150 TexNumMax = MyTplObj->numDescriptors; in DrawInit()
291 sc->texNumber = ( sc->texNumber + 1 ) % TexNumMax; in AnimTick()
Dtex-filter.c173 static u32 TexNumMax; // number of textures variable
229 TexNumMax = MyTplObj->numDescriptors; in DrawInit()
376 sc->texNumber = ( sc->texNumber + 1 ) % TexNumMax; in AnimTick()
Dtex-lod.c169 static u32 TexNumMax; // number of textures variable
226 TexNumMax = MyTplObj->numDescriptors; in DrawInit()
428 sc->texNumber = ( sc->texNumber + 1 ) % TexNumMax; in AnimTick()