Searched refs:StatusMessage (Results 1 – 7 of 7) sorted by relevance
81 static void StatusMessage ( MySceneCtrlObj* sc );340 StatusMessage(sc); in AnimTick()349 StatusMessage(sc); in AnimTick()364 StatusMessage(sc); in AnimTick()373 StatusMessage(sc); in AnimTick()382 StatusMessage(sc); in AnimTick()387 StatusMessage(sc); in AnimTick()576 static void StatusMessage( MySceneCtrlObj* sc ) in StatusMessage() function
83 static void StatusMessage ( u32 index );154 StatusMessage(SceneCtrl.light.attnType); in main()296 StatusMessage(sc->light.attnType); in AnimTick()301 StatusMessage(sc->light.attnType); in AnimTick()469 static void StatusMessage( u32 index ) in StatusMessage() function
93 static void StatusMessage ( MySceneCtrlObj* sc );457 StatusMessage(sc); in AnimTick()472 StatusMessage(sc); in AnimTick()477 StatusMessage(sc); in AnimTick()750 static void StatusMessage( MySceneCtrlObj* sc ) in StatusMessage() function
102 static void StatusMessage ( MySceneCtrlObj* sc );196 StatusMessage(&SceneCtrl); // Print current status in main()333 StatusMessage(sc); in AnimTick()586 static void StatusMessage( MySceneCtrlObj* sc ) in StatusMessage() function
116 static void StatusMessage ( MyLightObj* light );408 StatusMessage(&lo[sc->cur]); in AnimTick()414 StatusMessage(&lo[sc->cur]); in AnimTick()471 StatusMessage(&sc->lightEnv.light[sc->cur]); in AnimTick()853 static void StatusMessage(MyLightObj* light) in StatusMessage() function
117 static void StatusMessage ( MyColorMapObj* cmo );174 StatusMessage(&SceneCtrl.cmap); in main()383 StatusMessage(&sc->cmap); in AnimTick()394 StatusMessage(&sc->cmap); in AnimTick()407 StatusMessage(&sc->cmap); in AnimTick()415 StatusMessage(&sc->cmap); in AnimTick()421 StatusMessage(&sc->cmap); in AnimTick()427 StatusMessage(&sc->cmap); in AnimTick()433 StatusMessage(&sc->cmap); in AnimTick()1057 void StatusMessage( MyColorMapObj* cmo ) in StatusMessage() function
83 static void StatusMessage ( u32 numPreload );153 StatusMessage(SceneCtrl.texCtrl.numPreload); in main()328 StatusMessage(sc->texCtrl.numPreload); in AnimTick()334 StatusMessage(sc->texCtrl.numPreload); in AnimTick()574 static void StatusMessage( u32 numPreload ) in StatusMessage() function