| /RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/ |
| D | lit-dist-atn.c | 141 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 150 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters etc. in main() 154 StatusMessage(SceneCtrl.light.attnType); in main() 158 DrawTick(&SceneCtrl); // Draw the model. in main() 161 AnimTick(&SceneCtrl); // Update animation. in main()
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| D | lit-unclamp.c | 125 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 134 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters. in main() 141 DrawTick(&SceneCtrl); // Draw the model. in main() 144 AnimTick(&SceneCtrl); // Update animation. in main()
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| D | lit-prelit.c | 183 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 192 DrawInit(&SceneCtrl); // Initialize vertex formats, arrays, lights, etc. in main() 196 StatusMessage(&SceneCtrl); // Print current status in main() 200 DrawTick(&SceneCtrl); // Draw the model. in main() 203 AnimTick(&SceneCtrl); // Update animation. in main()
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| D | lit-cartoon.c | 125 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 136 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters. in main() 143 DrawTick(&SceneCtrl); // Draw the model. in main() 146 AnimTick(&SceneCtrl); // Update animation. in main()
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| D | lit-specular.c | 145 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 154 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters. in main() 161 DrawTick(&SceneCtrl); // Draw the model. in main() 164 AnimTick(&SceneCtrl); // Update animation. in main()
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| D | lit-texture.c | 177 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 186 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters. in main() 193 DrawTick(&SceneCtrl); // Draw the model. in main() 196 AnimTick(&SceneCtrl); // Update animation. in main()
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| D | lit-atn-func.c | 168 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 178 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters. in main() 185 DrawTick(&SceneCtrl); // Draw the model. in main() 188 AnimTick(&SceneCtrl); // Update animation. in main()
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| D | lit-alpha.c | 159 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 168 DrawInit(&SceneCtrl); // Initialize vertex formats, scene and etc. in main() 175 DrawTick(&SceneCtrl); // Draw the model. in main() 178 AnimTick(&SceneCtrl); // Update animation. in main()
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| D | lit-multi.c | 241 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 250 DrawInit(&SceneCtrl); // Initialize vertex formats, scene and etc. in main() 257 DrawTick(&SceneCtrl); // Draw the model. in main() 260 AnimTick(&SceneCtrl); // Update animation. in main()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/ |
| D | tex-wrap.c | 100 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 111 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main() 119 DrawTick(&SceneCtrl); // Draw the model. in main() 122 AnimTick(&SceneCtrl); // Do animation in main()
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| D | tex-mix-mode.c | 138 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 148 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main() 153 StatusMessage(SceneCtrl.texCtrl.numPreload); in main() 157 DrawTick(&SceneCtrl); // Draw the model. in main() 160 AnimTick(&SceneCtrl); // Do animation in main()
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| D | tex-fmt-cube.c | 171 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 182 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main() 187 Message(SceneCtrl.texNumber); in main() 191 DrawTick(&SceneCtrl); // Draw the model. in main() 194 AnimTick(&SceneCtrl); // Do animation in main()
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| D | tex-invalid.c | 104 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 115 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main() 123 DrawTick(&SceneCtrl); // Draw the model. in main() 126 AnimTick(&SceneCtrl); // Do animation in main()
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| D | tex-filter.c | 171 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 182 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main() 190 DrawTick(&SceneCtrl); // Draw the model. in main() 193 AnimTick(&SceneCtrl); // Do animation in main()
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| D | tex-preload.c | 133 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 143 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main() 151 DrawTick(&SceneCtrl); // Draw the model. in main() 154 AnimTick(&SceneCtrl); // Do animation in main()
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| D | tex-lod.c | 167 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 178 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main() 186 DrawTick(&SceneCtrl); // Draw the model. in main() 189 AnimTick(&SceneCtrl); // Do animation in main()
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| D | tex-fmt-tpl.c | 211 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 224 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main() 230 DrawTick(&SceneCtrl); // Draw the model. in main() 233 AnimTick(&SceneCtrl); // Do animation in main()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/ |
| D | tev-swap.c | 112 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 122 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main() 130 DrawTick(&SceneCtrl); // Draw the model. in main() 133 AnimTick(&SceneCtrl); // Do animation in main()
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| D | tev-ztex.c | 156 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 167 DrawInit(&SceneCtrl); // Initialize vertex formats, pixel modes in main() 175 DrawTick(&SceneCtrl); // Draw the model. in main() 178 AnimTick(&SceneCtrl); // Do animation in main()
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| /RvlSDK-3.2.2/build/demos/cntdemo/src/ |
| D | strapcntdemo.c | 173 static MySceneCtrlObj SceneCtrl; // scene control parameters in main() local 189 DrawInit( &SceneCtrl ); in main() 192 GetTplTexture( MyTplObj, &SceneCtrl.texture, 0 ); in main() 198 DrawTick( &SceneCtrl ); in main() 203 AnimTick( &MyTplObj, &SceneCtrl); in main()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-bound-box.c | 149 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 158 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main() 166 DrawTick(&SceneCtrl); // Draw the model. in main() 169 AnimTick(&SceneCtrl); // Do animation in main()
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| D | frb-gamma.c | 124 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 134 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main() 142 DrawTick(&SceneCtrl); // Draw the model. in main() 145 AnimTick(&SceneCtrl); // Do animation in main()
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| D | frb-zcopy.c | 164 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 173 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main() 181 DrawTick(&SceneCtrl); // Draw the model. in main() 184 AnimTick(&SceneCtrl); // Do animation in main()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/ |
| D | tg-dual.c | 131 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 141 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters. in main() 147 DrawTick(&SceneCtrl); // Draw the model. in main() 150 AnimTick(&SceneCtrl); // Update animation. in main()
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| /RvlSDK-3.2.2/build/demos/videmo/src/ |
| D | frb-vi-gamma.c | 137 static MySceneCtrlObj SceneCtrl; // scene control parameters variable 147 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main() 155 DrawTick(&SceneCtrl); // Draw the model. in main() 158 AnimTick(&SceneCtrl); // Do animation in main()
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