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Searched refs:SceneCtrl (Results 1 – 25 of 40) sorted by relevance

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/RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/
Dlit-dist-atn.c141 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
150 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters etc. in main()
154 StatusMessage(SceneCtrl.light.attnType); in main()
158 DrawTick(&SceneCtrl); // Draw the model. in main()
161 AnimTick(&SceneCtrl); // Update animation. in main()
Dlit-unclamp.c125 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
134 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters. in main()
141 DrawTick(&SceneCtrl); // Draw the model. in main()
144 AnimTick(&SceneCtrl); // Update animation. in main()
Dlit-prelit.c183 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
192 DrawInit(&SceneCtrl); // Initialize vertex formats, arrays, lights, etc. in main()
196 StatusMessage(&SceneCtrl); // Print current status in main()
200 DrawTick(&SceneCtrl); // Draw the model. in main()
203 AnimTick(&SceneCtrl); // Update animation. in main()
Dlit-cartoon.c125 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
136 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters. in main()
143 DrawTick(&SceneCtrl); // Draw the model. in main()
146 AnimTick(&SceneCtrl); // Update animation. in main()
Dlit-specular.c145 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
154 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters. in main()
161 DrawTick(&SceneCtrl); // Draw the model. in main()
164 AnimTick(&SceneCtrl); // Update animation. in main()
Dlit-texture.c177 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
186 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters. in main()
193 DrawTick(&SceneCtrl); // Draw the model. in main()
196 AnimTick(&SceneCtrl); // Update animation. in main()
Dlit-atn-func.c168 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
178 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters. in main()
185 DrawTick(&SceneCtrl); // Draw the model. in main()
188 AnimTick(&SceneCtrl); // Update animation. in main()
Dlit-alpha.c159 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
168 DrawInit(&SceneCtrl); // Initialize vertex formats, scene and etc. in main()
175 DrawTick(&SceneCtrl); // Draw the model. in main()
178 AnimTick(&SceneCtrl); // Update animation. in main()
Dlit-multi.c241 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
250 DrawInit(&SceneCtrl); // Initialize vertex formats, scene and etc. in main()
257 DrawTick(&SceneCtrl); // Draw the model. in main()
260 AnimTick(&SceneCtrl); // Update animation. in main()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/
Dtex-wrap.c100 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
111 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main()
119 DrawTick(&SceneCtrl); // Draw the model. in main()
122 AnimTick(&SceneCtrl); // Do animation in main()
Dtex-mix-mode.c138 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
148 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main()
153 StatusMessage(SceneCtrl.texCtrl.numPreload); in main()
157 DrawTick(&SceneCtrl); // Draw the model. in main()
160 AnimTick(&SceneCtrl); // Do animation in main()
Dtex-fmt-cube.c171 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
182 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main()
187 Message(SceneCtrl.texNumber); in main()
191 DrawTick(&SceneCtrl); // Draw the model. in main()
194 AnimTick(&SceneCtrl); // Do animation in main()
Dtex-invalid.c104 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
115 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main()
123 DrawTick(&SceneCtrl); // Draw the model. in main()
126 AnimTick(&SceneCtrl); // Do animation in main()
Dtex-filter.c171 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
182 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main()
190 DrawTick(&SceneCtrl); // Draw the model. in main()
193 AnimTick(&SceneCtrl); // Do animation in main()
Dtex-preload.c133 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
143 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main()
151 DrawTick(&SceneCtrl); // Draw the model. in main()
154 AnimTick(&SceneCtrl); // Do animation in main()
Dtex-lod.c167 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
178 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main()
186 DrawTick(&SceneCtrl); // Draw the model. in main()
189 AnimTick(&SceneCtrl); // Do animation in main()
Dtex-fmt-tpl.c211 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
224 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main()
230 DrawTick(&SceneCtrl); // Draw the model. in main()
233 AnimTick(&SceneCtrl); // Do animation in main()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/
Dtev-swap.c112 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
122 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main()
130 DrawTick(&SceneCtrl); // Draw the model. in main()
133 AnimTick(&SceneCtrl); // Do animation in main()
Dtev-ztex.c156 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
167 DrawInit(&SceneCtrl); // Initialize vertex formats, pixel modes in main()
175 DrawTick(&SceneCtrl); // Draw the model. in main()
178 AnimTick(&SceneCtrl); // Do animation in main()
/RvlSDK-3.2.2/build/demos/cntdemo/src/
Dstrapcntdemo.c173 static MySceneCtrlObj SceneCtrl; // scene control parameters in main() local
189 DrawInit( &SceneCtrl ); in main()
192 GetTplTexture( MyTplObj, &SceneCtrl.texture, 0 ); in main()
198 DrawTick( &SceneCtrl ); in main()
203 AnimTick( &MyTplObj, &SceneCtrl); in main()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/
Dfrb-bound-box.c149 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
158 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main()
166 DrawTick(&SceneCtrl); // Draw the model. in main()
169 AnimTick(&SceneCtrl); // Do animation in main()
Dfrb-gamma.c124 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
134 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main()
142 DrawTick(&SceneCtrl); // Draw the model. in main()
145 AnimTick(&SceneCtrl); // Do animation in main()
Dfrb-zcopy.c164 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
173 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main()
181 DrawTick(&SceneCtrl); // Draw the model. in main()
184 AnimTick(&SceneCtrl); // Do animation in main()
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-dual.c131 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
141 DrawInit(&SceneCtrl); // Initialize vertex formats and scene parameters. in main()
147 DrawTick(&SceneCtrl); // Draw the model. in main()
150 AnimTick(&SceneCtrl); // Update animation. in main()
/RvlSDK-3.2.2/build/demos/videmo/src/
Dfrb-vi-gamma.c137 static MySceneCtrlObj SceneCtrl; // scene control parameters variable
147 DrawInit(&SceneCtrl); // Initialize vertex formats, array pointers in main()
155 DrawTick(&SceneCtrl); // Draw the model. in main()
158 AnimTick(&SceneCtrl); // Do animation in main()

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