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Searched refs:SFX_MACHINEGUN (Results 1 – 12 of 12) sorted by relevance

/RvlSDK-3.2.2/build/demos/axdemo/include/
Ddpl2reverb.h24 #define SFX_MACHINEGUN 3 macro
/RvlSDK-3.2.2/build/demos/axdemo/src/
DexpdelayDpl2.c534 play_sfx(SFX_MACHINEGUN); in MNU_sound()
Dexpdelay.c531 play_sfx(SFX_MACHINEGUN); in MNU_sound()
Ddpl2reverb.c565 play_sfx(SFX_MACHINEGUN); in MNU_sound()
DexpreverbHiDpl2.c592 play_sfx(SFX_MACHINEGUN); in MNU_sound()
DexpchorusDpl2.c566 play_sfx(SFX_MACHINEGUN); in MNU_sound()
DexpreverbStdDpl2.c589 play_sfx(SFX_MACHINEGUN); in MNU_sound()
DexpreverbHi.c586 play_sfx(SFX_MACHINEGUN); in MNU_sound()
Dexpchorus.c567 play_sfx(SFX_MACHINEGUN); in MNU_sound()
DexpreverbStd.c586 play_sfx(SFX_MACHINEGUN); in MNU_sound()
DfxbussendDpl2.c610 (void)play_sfx(SFX_MACHINEGUN); in MNU_sound()
Dfxbussend.c677 (void)play_sfx(SFX_MACHINEGUN); in MNU_sound()