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Searched refs:SFX_EXPLODE (Results 1 – 12 of 12) sorted by relevance

/RvlSDK-3.2.2/build/demos/axdemo/include/
Ddpl2reverb.h23 #define SFX_EXPLODE 2 macro
/RvlSDK-3.2.2/build/demos/axdemo/src/
DexpdelayDpl2.c527 play_sfx(SFX_EXPLODE); in MNU_sound()
Dexpdelay.c524 play_sfx(SFX_EXPLODE); in MNU_sound()
Ddpl2reverb.c558 play_sfx(SFX_EXPLODE); in MNU_sound()
DexpreverbHiDpl2.c585 play_sfx(SFX_EXPLODE); in MNU_sound()
DexpchorusDpl2.c559 play_sfx(SFX_EXPLODE); in MNU_sound()
DexpreverbStdDpl2.c582 play_sfx(SFX_EXPLODE); in MNU_sound()
DexpreverbHi.c579 play_sfx(SFX_EXPLODE); in MNU_sound()
Dexpchorus.c560 play_sfx(SFX_EXPLODE); in MNU_sound()
DexpreverbStd.c579 play_sfx(SFX_EXPLODE); in MNU_sound()
DfxbussendDpl2.c603 (void)play_sfx(SFX_EXPLODE); in MNU_sound()
Dfxbussend.c670 (void)play_sfx(SFX_EXPLODE); in MNU_sound()