Searched refs:SDL_SIZE_MAX (Results 1 – 4 of 4) sorted by relevance
93 size = (SDL_SIZE_MAX + PL_SIZE_MAX * sizeof(u32)) * NUM_SHADERDLS in main()109 ptr += SDL_SIZE_MAX; in main()
145 GDInitGDLObj(&dlObj, dlPtr, SDL_SIZE_MAX); in CreateShader0DL()234 GDInitGDLObj(&dlObj, dlPtr, SDL_SIZE_MAX); in CreateShader1DL()348 GDInitGDLObj(&dlObj, dlPtr, SDL_SIZE_MAX); in CreateShader2DL()485 GDInitGDLObj(&dlObj, dlPtr, SDL_SIZE_MAX); in CreateShader3DL()
515 ShaderDLs[i].dlPtr = OSAlloc(SDL_SIZE_MAX); in PrepareDL()
67 #define SDL_SIZE_MAX 512 macro