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Searched refs:SCENE_LCURSOR0 (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/
Dpix-blend.c46 #define SCENE_LCURSOR0 (1<<2) macro
244 if ( s->flag & SCENE_LCURSOR0 ) DEMOPuts(88,12,0, "\x7f" ); in SceneDrawInfo()
295 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()
Dpix-fog.c49 #define SCENE_LCURSOR0 (1<<2) macro
297 if ( s->flag & SCENE_LCURSOR0 ) DEMOPuts(88, 12, 0, "\x7f" ); in SceneDrawInfo()
395 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()
Dpix-a-comp.c50 #define SCENE_LCURSOR0 (1<<2) macro
284 if ( s->flag & SCENE_LCURSOR0 ) DEMOPuts( 26, 20, 0, "^" ); in SceneDrawInfo()
374 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()