Searched refs:SCENE_LCURSOR0 (Results 1 – 3 of 3) sorted by relevance
46 #define SCENE_LCURSOR0 (1<<2) macro244 if ( s->flag & SCENE_LCURSOR0 ) DEMOPuts(88,12,0, "\x7f" ); in SceneDrawInfo()295 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()
49 #define SCENE_LCURSOR0 (1<<2) macro297 if ( s->flag & SCENE_LCURSOR0 ) DEMOPuts(88, 12, 0, "\x7f" ); in SceneDrawInfo()395 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()
50 #define SCENE_LCURSOR0 (1<<2) macro284 if ( s->flag & SCENE_LCURSOR0 ) DEMOPuts( 26, 20, 0, "^" ); in SceneDrawInfo()374 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()