Searched refs:RampTex8 (Results 1 – 1 of 1) sorted by relevance
283 static GXTexObj RampTex8; // 8 bit ramp texture variable346 CreateRampTex8(&RampTex8); in DrawInit()495 GXLoadTexObj(&RampTex8, GX_TEXMAP0); in DrawTick()502 GXLoadTexObj(&RampTex8, GX_TEXMAP0); in DrawTick()