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/RvlSDK-3.2.2/build/demos/gxdemo/src/Simple/
Dsmp-toy-anim.c20 #define OUT_CORNER_BOUNCE 1.2F macro
271 if (curVel.x < 0.0F) nextVel.x = -curVel.x * OUT_CORNER_BOUNCE; in AnimTick()
272 if (curVel.z < 0.0F) nextVel.z = -curVel.z * OUT_CORNER_BOUNCE; in AnimTick()
276 if (curVel.x > 0.0F) nextVel.x = -curVel.x * OUT_CORNER_BOUNCE; in AnimTick()
277 if (curVel.z < 0.0F) nextVel.z = -curVel.z * OUT_CORNER_BOUNCE; in AnimTick()
281 if (curVel.x > 0.0F) nextVel.x = -curVel.x * OUT_CORNER_BOUNCE; in AnimTick()
282 if (curVel.z > 0.0F) nextVel.z = -curVel.z * OUT_CORNER_BOUNCE; in AnimTick()
286 if (curVel.x < 0.0F) nextVel.x = -curVel.x * OUT_CORNER_BOUNCE; in AnimTick()
287 if (curVel.z > 0.0F) nextVel.z = -curVel.z * OUT_CORNER_BOUNCE; in AnimTick()