Home
last modified time | relevance | path

Searched refs:NUM_VIEWS (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/
Dtex-lod.c27 #define NUM_VIEWS 4 macro
78 MySubSceneObj subScene[NUM_VIEWS];
131 static u32 ViewOrigX[NUM_VIEWS] = { 0, 1, 0, 1 };
132 static u32 ViewOrigY[NUM_VIEWS] = { 0, 0, 1, 1 };
244 for ( i = 0 ; i < NUM_VIEWS ; ++i ) in DrawInit()
301 for ( i = 0 ; i < NUM_VIEWS ; ++i ) in DrawTick()
415 for ( i = 0 ; i < NUM_VIEWS ; ++i ) in AnimTick()
453 sc->curV = ( sc->curV + NUM_VIEWS - 1 ) % NUM_VIEWS; in AnimTick()
461 sc->curV = ( sc->curV + 1 ) % NUM_VIEWS; in AnimTick()
Dtex-filter.c27 #define NUM_VIEWS 4 macro
74 MyViewPortObj viewPorts[NUM_VIEWS];
142 static u32 ViewOrigX[NUM_VIEWS] = { 0, 1, 0, 1 };
143 static u32 ViewOrigY[NUM_VIEWS] = { 0, 0, 1, 1 };
146 static GXTexFilter Filters[NUM_VIEWS][2] =
246 for ( i = 0 ; i < NUM_VIEWS ; ++i ) in DrawInit()
322 for ( i = 0 ; i < NUM_VIEWS ; ++i ) in DrawTick()