Searched refs:NUM_VIEWS (Results 1 – 2 of 2) sorted by relevance
| /RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/ |
| D | tex-lod.c | 27 #define NUM_VIEWS 4 macro 78 MySubSceneObj subScene[NUM_VIEWS]; 131 static u32 ViewOrigX[NUM_VIEWS] = { 0, 1, 0, 1 }; 132 static u32 ViewOrigY[NUM_VIEWS] = { 0, 0, 1, 1 }; 244 for ( i = 0 ; i < NUM_VIEWS ; ++i ) in DrawInit() 301 for ( i = 0 ; i < NUM_VIEWS ; ++i ) in DrawTick() 415 for ( i = 0 ; i < NUM_VIEWS ; ++i ) in AnimTick() 453 sc->curV = ( sc->curV + NUM_VIEWS - 1 ) % NUM_VIEWS; in AnimTick() 461 sc->curV = ( sc->curV + 1 ) % NUM_VIEWS; in AnimTick()
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| D | tex-filter.c | 27 #define NUM_VIEWS 4 macro 74 MyViewPortObj viewPorts[NUM_VIEWS]; 142 static u32 ViewOrigX[NUM_VIEWS] = { 0, 1, 0, 1 }; 143 static u32 ViewOrigY[NUM_VIEWS] = { 0, 0, 1, 1 }; 146 static GXTexFilter Filters[NUM_VIEWS][2] = 246 for ( i = 0 ; i < NUM_VIEWS ; ++i ) in DrawInit() 322 for ( i = 0 ; i < NUM_VIEWS ; ++i ) in DrawTick()
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