Searched refs:NUM_TEXTURES (Results 1 – 9 of 9) sorted by relevance
27 #define NUM_TEXTURES 16 macro58 GXTexObj texObjs[NUM_TEXTURES];206 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in DrawInit()409 tco->numGen1 = ( tco->numGen1 + 1 ) % NUM_TEXTURES; in LoadOneTexture()503 for ( i = numPreload ; i < NUM_TEXTURES ; ++i ) in ConfigureTmemMap()
30 #define NUM_TEXTURES 16 macro57 GXTexObj texObjs[NUM_TEXTURES];58 GXTexRegion texRegions[NUM_TEXTURES];248 ti = ( i * 2 ) % NUM_TEXTURES; in DrawTick()342 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in TexInit()
31 #define NUM_TEXTURES NUM_ROWS macro49 u8* dataSource[NUM_TEXTURES];188 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in DrawInit()
28 #define NUM_TEXTURES 16 macro84 GXTexObj texture[NUM_TEXTURES]; 253 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in DrawInit()344 ti = (u32)rand() % NUM_TEXTURES; in DrawTick()
34 #define NUM_TEXTURES 5 macro78 GXTexObj texture[NUM_TEXTURES];158 static GXTexObj MyTexArray[NUM_TEXTURES]; // texture objects456 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in MyTexInit()
45 #define NUM_TEXTURES (NUM_PANELTEX+NUM_SAMPLETEX) macro357 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in DrawInit()
59 #define NUM_TEXTURES 4 macro
38 #define NUM_TEXTURES 15 macro39 GXTexObj g_texMap[NUM_TEXTURES];729 for (i = 0; i < NUM_TEXTURES; i++) in DrawInit()743 GXLoadTexObj(&g_texMap[NUM_TEXTURES - 1], GX_TEXMAP2); in DrawInit()
157 static GXTexObj MyTexObjs[NUM_TEXTURES];229 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in DrawInit()312 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in DrawTick()