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Searched refs:NUM_TEXTURES (Results 1 – 9 of 9) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/
Dtex-mix-mode.c27 #define NUM_TEXTURES 16 macro
58 GXTexObj texObjs[NUM_TEXTURES];
206 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in DrawInit()
409 tco->numGen1 = ( tco->numGen1 + 1 ) % NUM_TEXTURES; in LoadOneTexture()
503 for ( i = numPreload ; i < NUM_TEXTURES ; ++i ) in ConfigureTmemMap()
Dtex-preload.c30 #define NUM_TEXTURES 16 macro
57 GXTexObj texObjs[NUM_TEXTURES];
58 GXTexRegion texRegions[NUM_TEXTURES];
248 ti = ( i * 2 ) % NUM_TEXTURES; in DrawTick()
342 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in TexInit()
Dtex-invalid.c31 #define NUM_TEXTURES NUM_ROWS macro
49 u8* dataSource[NUM_TEXTURES];
188 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in DrawInit()
Dtex-tc-alloc.c28 #define NUM_TEXTURES 16 macro
84 GXTexObj texture[NUM_TEXTURES];
253 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in DrawInit()
344 ti = (u32)rand() % NUM_TEXTURES; in DrawTick()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/
Dtev-ztex.c34 #define NUM_TEXTURES 5 macro
78 GXTexObj texture[NUM_TEXTURES];
158 static GXTexObj MyTexArray[NUM_TEXTURES]; // texture objects
456 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in MyTexInit()
Dtev-one-op.c45 #define NUM_TEXTURES (NUM_PANELTEX+NUM_SAMPLETEX) macro
357 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in DrawInit()
/RvlSDK-3.2.2/build/demos/gddemo/include/
Dgd-tev.h59 #define NUM_TEXTURES 4 macro
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-clr-persp.c38 #define NUM_TEXTURES 15 macro
39 GXTexObj g_texMap[NUM_TEXTURES];
729 for (i = 0; i < NUM_TEXTURES; i++) in DrawInit()
743 GXLoadTexObj(&g_texMap[NUM_TEXTURES - 1], GX_TEXMAP2); in DrawInit()
/RvlSDK-3.2.2/build/demos/gddemo/src/
Dgd-tev-gc.c157 static GXTexObj MyTexObjs[NUM_TEXTURES];
229 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in DrawInit()
312 for ( i = 0 ; i < NUM_TEXTURES ; ++i ) in DrawTick()