Searched refs:NUM_TEXOBJS (Results 1 – 2 of 2) sorted by relevance
29 #define NUM_TEXOBJS NUM_REGIONS macro46 GXTexObj texture[NUM_TEXOBJS];48 u8* dataBuffer[NUM_TEXOBJS];204 for ( i = 0 ; i < NUM_TEXOBJS ; ++i ) in DrawInit()290 for ( x = 0 ; x < NUM_TEXOBJS ; ++x ) in DrawTick()312 for ( x = 0 ; x < NUM_TEXOBJS ; ++x ) in DrawTick()
127 #define NUM_TEXOBJS 9 // for 8 tev stages, plus 1 to swap between macro283 static GXTexObj texObj[NUM_TEXOBJS]; // texture object495 for (i = 0; i < NUM_TEXOBJS; i++) in DrawInit()614 tx = ((cnt / testData.nc_tx) & 1) * (NUM_TEXOBJS - 1); in DrawTick()