Home
last modified time | relevance | path

Searched refs:NUM_TEXOBJS (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/
Dtex-invalid.c29 #define NUM_TEXOBJS NUM_REGIONS macro
46 GXTexObj texture[NUM_TEXOBJS];
48 u8* dataBuffer[NUM_TEXOBJS];
204 for ( i = 0 ; i < NUM_TEXOBJS ; ++i ) in DrawInit()
290 for ( x = 0 ; x < NUM_TEXOBJS ; ++x ) in DrawTick()
312 for ( x = 0 ; x < NUM_TEXOBJS ; ++x ) in DrawTick()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Performance/
Dperf-fill.c127 #define NUM_TEXOBJS 9 // for 8 tev stages, plus 1 to swap between macro
283 static GXTexObj texObj[NUM_TEXOBJS]; // texture object
495 for (i = 0; i < NUM_TEXOBJS; i++) in DrawInit()
614 tx = ((cnt / testData.nc_tx) & 1) * (NUM_TEXOBJS - 1); in DrawTick()