Searched refs:NUM_MODES (Results 1 – 2 of 2) sorted by relevance
29 #define NUM_MODES 3 macro78 GXTexObj texture[NUM_MODES];79 f32 tune[NUM_MODES];210 static u16 TestTexWidth[NUM_MODES] =215 static u16 TestTexHeight[NUM_MODES] =220 static GXTexFmt TestTexFormat[NUM_MODES] =225 static u8* TestTexData[NUM_MODES] =300 for ( i = 0 ; i < NUM_MODES ; ++i ) in DrawInit()336 for ( i = 0 ; i < NUM_MODES ; ++i ) in DrawInit()480 sc->mode = ( sc->mode + 1 ) % NUM_MODES; in AnimTick()
34 #define NUM_MODES 2 macro75 GXTexObj texture[NUM_MODES];183 for ( i = 0 ; i < NUM_MODES ; ++i ) in DrawInit()348 sc->mode = ( sc->mode + 1 ) % NUM_MODES; in AnimTick()