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Searched refs:NUM_MODES (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-light-fx.c29 #define NUM_MODES 3 macro
78 GXTexObj texture[NUM_MODES];
79 f32 tune[NUM_MODES];
210 static u16 TestTexWidth[NUM_MODES] =
215 static u16 TestTexHeight[NUM_MODES] =
220 static GXTexFmt TestTexFormat[NUM_MODES] =
225 static u8* TestTexData[NUM_MODES] =
300 for ( i = 0 ; i < NUM_MODES ; ++i ) in DrawInit()
336 for ( i = 0 ; i < NUM_MODES ; ++i ) in DrawInit()
480 sc->mode = ( sc->mode + 1 ) % NUM_MODES; in AnimTick()
Dtg-dual.c34 #define NUM_MODES 2 macro
75 GXTexObj texture[NUM_MODES];
183 for ( i = 0 ; i < NUM_MODES ; ++i ) in DrawInit()
348 sc->mode = ( sc->mode + 1 ) % NUM_MODES; in AnimTick()