Searched refs:NUM_CONTOUR (Results 1 – 1 of 1) sorted by relevance
30 #define NUM_CONTOUR 100 // (9*11+1) : should be (9n+1) macro99 static Vec AnimCtrlArray[NUM_CONTOUR];186 PosMtxArrayBuf[0] = (Mtx*) MEMAllocFromAllocator(&DemoAllocator1, sizeof(Mtx) * NUM_CONTOUR); in DrawInit()187 PosMtxArrayBuf[1] = (Mtx*) MEMAllocFromAllocator(&DemoAllocator1, sizeof(Mtx) * NUM_CONTOUR); in DrawInit()188 NrmMtxArrayBuf[0] = (Mtx33*)MEMAllocFromAllocator(&DemoAllocator1, sizeof(Mtx33) * NUM_CONTOUR); in DrawInit()189 NrmMtxArrayBuf[1] = (Mtx33*)MEMAllocFromAllocator(&DemoAllocator1, sizeof(Mtx33) * NUM_CONTOUR); in DrawInit()190 TexMtxArrayBuf[0] = (Mtx24*)MEMAllocFromAllocator(&DemoAllocator1, sizeof(Mtx24) * NUM_CONTOUR); in DrawInit()191 TexMtxArrayBuf[1] = (Mtx24*)MEMAllocFromAllocator(&DemoAllocator1, sizeof(Mtx24) * NUM_CONTOUR); in DrawInit()199 for ( i = 0; i < NUM_CONTOUR; i++ ) in DrawInit()349 AnimCtrlPtr = (AnimCtrlPtr + 1) % NUM_CONTOUR; in AnimTick()[all …]