Searched refs:MyTexArray (Results 1 – 1 of 1) sorted by relevance
158 static GXTexObj MyTexArray[NUM_TEXTURES]; // texture objects variable360 GXLoadTexObj(&MyTexArray[sp->texIdx], GX_TEXMAP0); in Draw3DSprite()362 GXLoadTexObj(&MyTexArray[sp->ztxIdx], GX_TEXMAP1); in Draw3DSprite()365 GXGetTexObjFmt(&MyTexArray[sp->ztxIdx]), in Draw3DSprite()409 GXLoadTexObj(&MyTexArray[TEX_WATER], GX_TEXMAP0); in DrawWater()497 &MyTexArray[i], in MyTexInit()506 &MyTexArray[i], in MyTexInit()