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/RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/
Dtev-ztex.c158 static GXTexObj MyTexArray[NUM_TEXTURES]; // texture objects variable
360 GXLoadTexObj(&MyTexArray[sp->texIdx], GX_TEXMAP0); in Draw3DSprite()
362 GXLoadTexObj(&MyTexArray[sp->ztxIdx], GX_TEXMAP1); in Draw3DSprite()
365 GXGetTexObjFmt(&MyTexArray[sp->ztxIdx]), in Draw3DSprite()
409 GXLoadTexObj(&MyTexArray[TEX_WATER], GX_TEXMAP0); in DrawWater()
497 &MyTexArray[i], in MyTexInit()
506 &MyTexArray[i], in MyTexInit()