| /RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/ |
| D | tf-stitch.c | 34 #define Black MyColors[0] 35 #define White MyColors[5] 36 #define Red MyColors[1] 37 #define Green MyColors[2] 38 #define Blue MyColors[3] 39 #define Gray MyColors[4] 42 u32 MyColors[] ATTRIBUTE_ALIGN(32) = { variable 365 GXColor1u32(MyColors[k]); in DrawTick() 370 GXColor1u32(MyColors[k]); in DrawTick() 376 GXColor1u32(MyColors[k]); in DrawTick() [all …]
|
| /RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/ |
| D | lit-basic.c | 48 #define Black MyColors[0] 49 #define White MyColors[1] 50 #define Red MyColors[2] 51 #define Green MyColors[3] 52 #define Blue MyColors[4] 53 #define Gray MyColors[5] 56 GXColor MyColors[] = { variable 269 GXSetChanAmbColor(GX_COLOR0, MyColors[MyAmbClr]); in DrawTick() 272 GXSetChanMatColor(GX_COLOR0A0, MyColors[MyMatClr]); in DrawTick()
|
| D | lit-specular.c | 102 #define REG_AMBIENT0 MyColors[0] 103 #define REG_MATERIAL0 MyColors[1] 104 #define REG_AMBIENT1 MyColors[2] 105 #define REG_MATERIAL1 MyColors[3] 106 #define LIGHT_COLOR0 MyColors[4] 108 static GXColor MyColors[] = variable
|
| D | lit-prelit.c | 107 #define REG_MATERIAL MyColors[12] 108 #define REG_AMBIENT MyColors[13] 110 static GXColor MyColors[] ATTRIBUTE_ALIGN(32) = variable 473 MyColors[sc->lightCtrl[i].color] ); in SetLight() 537 r += bri * MyColors[col].r; in PreLighting() 538 g += bri * MyColors[col].g; in PreLighting() 539 b += bri * MyColors[col].b; in PreLighting()
|
| D | lit-alpha.c | 97 #define REG_AMBIENT0 MyColors[4] 98 #define REG_MATERIAL0 MyColors[5] 99 #define REG_AMBIENT1 MyColors[6] 100 #define REG_MATERIAL1 MyColors[7] 102 static GXColor MyColors[] ATTRIBUTE_ALIGN(32) = variable 542 GXInitLightColor(&lightCtrl[i].lobj, MyColors[lightCtrl[i].color]); in SetLight()
|
| D | lit-dist-atn.c | 88 #define BLACK MyColors[2] 89 #define WHITE MyColors[3] 91 static GXColor MyColors[] ATTRIBUTE_ALIGN(32) = variable 243 GXSetChanAmbColor(GX_COLOR0A0, MyColors[iz%2]); in DrawTick()
|
| D | lit-multi.c | 100 #define REG_AMBIENT MyColors[NUM_COLORS-1] 102 static GXColor MyColors[] ATTRIBUTE_ALIGN(32) = variable 291 GXSetArray(GX_VA_CLR0, MyColors, 4*sizeof(u8)); in DrawInit() 657 MyColors[sc->lightCtrl[i].color] ); in SetLight() 688 GXSetChanMatColor(GX_COLOR0A0, MyColors[sc->materialType + MAT_OFFSET]); in SetLight()
|
| D | lit-atn-func.c | 86 #define LIGHT_COLOR MyColors[0] 87 #define REG_MATERIAL MyColors[1] 88 #define REG_AMBIENT MyColors[2] 90 static GXColor MyColors[] ATTRIBUTE_ALIGN(32) = variable
|
| D | lit-spot.c | 121 #define BLACK MyColors[4] 122 #define REG_MATERIAL MyColors[5] 123 #define REG_AMBIENT MyColors[6] 125 static GXColor MyColors[] ATTRIBUTE_ALIGN(32) = variable 655 GXSetArray(GX_VA_CLR0, MyColors, 4 * sizeof(u8)); in DrawLightMark() 748 GXInitLightColor(&le->light[i].lobj, MyColors[le->light[i].colorIdx]); in SetLight()
|
| D | lit-tx-alpha.c | 98 #define REG_MATERIAL MyColors[2] 99 #define REG_AMBIENT MyColors[3] 101 static GXColor MyColors[] ATTRIBUTE_ALIGN(32) = variable 625 MyColors[lightCtrl[i].color] ); in SetLight()
|
| /RvlSDK-3.2.2/build/demos/gxdemo/src/Performance/ |
| D | perf-sync.c | 35 #define Black MyColors[0] 36 #define White MyColors[1] 37 #define Red MyColors[2] 38 #define Green MyColors[3] 39 #define Blue MyColors[4] 40 #define Gray MyColors[5] 42 GXColor MyColors[] = { variable
|
| D | perf-geo.c | 88 u32 MyColors[] ATTRIBUTE_ALIGN(32) = variable 526 GXSetArray(GX_VA_CLR0, MyColors, sizeof(u32)); in DrawInit()
|
| D | perf-fill.c | 175 u32 MyColors[] ATTRIBUTE_ALIGN(32) = variable 579 GXSetArray(GX_VA_CLR0, MyColors, sizeof(u32)); in InitDrawState()
|
| /RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/ |
| D | tg-shadow2.c | 146 #define COL_WHITE MyColors[0] 147 #define COL_BLACK MyColors[1] 148 #define COL_AMBIENT MyColors[2] 149 #define COL_LIGHT MyColors[3] 150 #define COL_MAT0 MyColors[4] 151 #define COL_SHADOW0 MyColors[5] 152 #define COL_MAT1 MyColors[6] 153 #define COL_SHADOW1 MyColors[7] 154 #define COL_MAT2 MyColors[8] 155 #define COL_SHADOW2 MyColors[9] [all …]
|
| D | tg-shadow.c | 103 #define COL_WHITE MyColors[0] 104 #define COL_BG MyColors[1] 105 #define COL_AMBIENT MyColors[2] 106 #define COL_LIGHT MyColors[3] 107 #define COL_SHADOW MyColors[4] 108 #define COL_TORUS MyColors[5] 109 #define COL_FLOOR MyColors[6] 111 static GXColor MyColors[] ATTRIBUTE_ALIGN(32) = variable
|
| D | tg-shadow3.c | 156 #define COL_BLACK MyColors[0] 157 #define COL_GREEN MyColors[1] 158 #define COL_RED MyColors[2] 159 #define COL_YELLOW MyColors[3] 160 #define COL_AMBIENT MyColors[4] 161 #define COL_LIGHT MyColors[5] 162 #define COL_MAT0 MyColors[6] 163 #define COL_SHADOW0 MyColors[7] 164 #define COL_MAT1 MyColors[8] 165 #define COL_SHADOW1 MyColors[9] [all …]
|
| D | tg-light-fx.c | 103 MyColorEnvObj MyColors[] ATTRIBUTE_ALIGN(32) = variable 362 sc->light.colorEnv = MyColors[sc->mode]; in DrawTick()
|
| /RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/ |
| D | pix-sub.c | 108 #define COL_WHITE MyColors[0] 109 #define COL_BG MyColors[1] 110 #define COL_AMBIENT MyColors[2] 111 #define COL_LIGHT MyColors[3] 112 #define COL_SHADOW MyColors[4] 113 #define COL_BALLS MyColors[5] 114 #define COL_FLOOR MyColors[6] 116 static GXColor MyColors[] ATTRIBUTE_ALIGN(32) = variable
|