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/RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/
Dlit-multi.c98 #define MAT_OFFSET (NUM_LIGHTS * 2) macro
99 #define NUM_COLORS (MAT_OFFSET + NUM_MATERIALS + 1)
688 GXSetChanMatColor(GX_COLOR0A0, MyColors[sc->materialType + MAT_OFFSET]); in SetLight()