Searched refs:Light1Dir (Results 1 – 1 of 1) sorted by relevance
93 static Vec Light1Dir; variable260 lpos = Light1Dir; in PatchLightStatus()411 Light1Dir.x = - cosf(f_phi) * sinf(f_theta); in AnimTick()412 Light1Dir.y = - sinf(f_phi); in AnimTick()413 Light1Dir.z = - cosf(f_phi) * cosf(f_theta); in AnimTick()414 Light0Pos.x = - Light1Dir.x * 1000; in AnimTick()415 Light0Pos.y = - Light1Dir.y * 1000; in AnimTick()416 Light0Pos.z = - Light1Dir.z * 1000; in AnimTick()