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Searched refs:LIGHT_COLOR (Results 1 – 5 of 5) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/
Dlit-atn-func.c86 #define LIGHT_COLOR MyColors[0] macro
238 GXInitLightColor(&sc->sub[0].light, LIGHT_COLOR); in DrawInit()
246 GXInitLightColor(&sc->sub[1].light, LIGHT_COLOR); in DrawInit()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/
Dfrb-bound-box.c101 #define LIGHT_COLOR ColorArray[NUM_CUBES+1] macro
465 GXInitLightColor(&lobj, LIGHT_COLOR); in SetLight()
Dfrb-zcopy.c90 #define LIGHT_COLOR ColorArray[2] macro
584 GXInitLightColor(&lobj, LIGHT_COLOR); in SetLight()
Dfrb-copy.c109 #define LIGHT_COLOR ColorArray[NUM_CUBES+1] macro
811 GXInitLightColor(&lobj, LIGHT_COLOR); in SetLight()
/RvlSDK-3.2.2/build/demos/gddemo/src/
Dgd-indtex-gc.c151 #define LIGHT_COLOR ColorArray[NUM_GOBJS+1] macro
668 GXInitLightColor(&lobj, LIGHT_COLOR); in SetLight()