Searched refs:GX_VA_TEX4 (Results 1 – 3 of 3) sorted by relevance
154 case GX_VA_TEX4: tex4=attrPtr->type; ntexs+=(tex4 != GX_NONE); break; in GDSetVtxDescv()288 case GX_VA_TEX4: in GDSetVtxAttrFmtv()
170 { GX_VA_TEX4, GX_TEX_ST, GX_F32, 0 }, in ReInitGeometry()
282 GX_VA_TEX4, // input texture coordinate 4 enumerator