Searched refs:GX_VA_TEX2 (Results 1 – 3 of 3) sorted by relevance
152 case GX_VA_TEX2: tex2=attrPtr->type; ntexs+=(tex2 != GX_NONE); break; in GDSetVtxDescv()278 case GX_VA_TEX2: in GDSetVtxAttrFmtv()
168 { GX_VA_TEX2, GX_TEX_ST, GX_F32, 0 }, in ReInitGeometry()
280 GX_VA_TEX2, // input texture coordinate 2 enumerator