Searched refs:GX_LIGHT3 (Results 1 – 7 of 7) sorted by relevance
| /RvlSDK-3.2.2/include/revolution/gd/ |
| D | GDLight.h | 141 case GX_LIGHT3: idx = 3; break; in __GDLightID2Index()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/ |
| D | lit-prelit.c | 35 ( GX_LIGHT0 | GX_LIGHT1 | GX_LIGHT2 | GX_LIGHT3 ) 480 GXLoadLightObjImm(&sc->lightCtrl[3].lobj, GX_LIGHT3); in SetLight()
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| D | lit-alpha.c | 549 GXLoadLightObjImm(&lightCtrl[3].lobj, GX_LIGHT3); in SetLight() 584 GX_LIGHT3, // light mask in SetLight()
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| D | lit-spot.c | 763 GXLoadLightObjImm(&le->light[3].lobj, GX_LIGHT3); in SetLight() 769 lmask = le->light[3].enable ? ( lmask | GX_LIGHT3 ) : lmask; in SetLight()
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| D | lit-multi.c | 172 GX_LIGHT3,
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| /RvlSDK-3.2.2/include/revolution/gx/ |
| D | GXEnum.h | 470 GX_LIGHT3 = 0x008, enumerator
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/ |
| D | tg-clr-persp.c | 770 GX_LIGHT0, GX_LIGHT1, GX_LIGHT2, GX_LIGHT3, in DrawState()
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