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Searched refs:GX_LIGHT3 (Results 1 – 7 of 7) sorted by relevance

/RvlSDK-3.2.2/include/revolution/gd/
DGDLight.h141 case GX_LIGHT3: idx = 3; break; in __GDLightID2Index()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/
Dlit-prelit.c35 ( GX_LIGHT0 | GX_LIGHT1 | GX_LIGHT2 | GX_LIGHT3 )
480 GXLoadLightObjImm(&sc->lightCtrl[3].lobj, GX_LIGHT3); in SetLight()
Dlit-alpha.c549 GXLoadLightObjImm(&lightCtrl[3].lobj, GX_LIGHT3); in SetLight()
584 GX_LIGHT3, // light mask in SetLight()
Dlit-spot.c763 GXLoadLightObjImm(&le->light[3].lobj, GX_LIGHT3); in SetLight()
769 lmask = le->light[3].enable ? ( lmask | GX_LIGHT3 ) : lmask; in SetLight()
Dlit-multi.c172 GX_LIGHT3,
/RvlSDK-3.2.2/include/revolution/gx/
DGXEnum.h470 GX_LIGHT3 = 0x008, enumerator
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-clr-persp.c770 GX_LIGHT0, GX_LIGHT1, GX_LIGHT2, GX_LIGHT3, in DrawState()