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Searched refs:GX_LIGHT2 (Results 1 – 7 of 7) sorted by relevance

/RvlSDK-3.2.2/include/revolution/gd/
DGDLight.h140 case GX_LIGHT2: idx = 2; break; in __GDLightID2Index()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/
Dlit-prelit.c35 ( GX_LIGHT0 | GX_LIGHT1 | GX_LIGHT2 | GX_LIGHT3 )
479 GXLoadLightObjImm(&sc->lightCtrl[2].lobj, GX_LIGHT2); in SetLight()
Dlit-alpha.c548 GXLoadLightObjImm(&lightCtrl[2].lobj, GX_LIGHT2); in SetLight()
576 GX_LIGHT2, // light mask in SetLight()
Dlit-spot.c762 GXLoadLightObjImm(&le->light[2].lobj, GX_LIGHT2); in SetLight()
768 lmask = le->light[2].enable ? ( lmask | GX_LIGHT2 ) : lmask; in SetLight()
Dlit-multi.c171 GX_LIGHT2,
/RvlSDK-3.2.2/include/revolution/gx/
DGXEnum.h469 GX_LIGHT2 = 0x004, enumerator
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-clr-persp.c770 GX_LIGHT0, GX_LIGHT1, GX_LIGHT2, GX_LIGHT3, in DrawState()