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Searched refs:FloatNorm (Results 1 – 10 of 10) sorted by relevance

/RvlSDK-3.2.2/build/demos/gddemo/src/
Dgd-matrix-gc.c107 float FloatNorm[] ATTRIBUTE_ALIGN(32) = variable
305 GXSetArray(GX_VA_NRM, FloatNorm, 12); in DrawInit()
337 FloatNorm[i] *= NORM; in DrawInit()
341 DCFlushRange((void *)FloatNorm, sizeof(FloatNorm)); in DrawInit()
Dgd-texture-gc.c143 float FloatNorm[] ATTRIBUTE_ALIGN(32) = variable
417 static void *basePtrs[3] = { FloatVert, FloatNorm, FloatTex }; in DrawInit()
526 FloatNorm[i] *= NORM; in DrawInit()
530 DCFlushRange((void *)FloatNorm, sizeof(FloatNorm)); in DrawInit()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/
Dtex-layer.c59 float FloatNorm[] ATTRIBUTE_ALIGN(32) = variable
166 GXSetArray(GX_VA_NRM, FloatNorm, 12); in DrawInit()
192 FloatNorm[i] *= NORM; in DrawInit()
Dtex-2-tex.c60 float FloatNorm[] ATTRIBUTE_ALIGN(32) = variable
167 GXSetArray(GX_VA_NRM, FloatNorm, 12); in DrawInit()
188 FloatNorm[i] *= NORM; in DrawInit()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Geometry/
Dgeo-vtx-fmtPrim.c36 extern float FloatNorm[];
564 …GXNormal3f32(FloatNorm[(normalIndex * 3)], FloatNorm[(normalIndex * 3) + 1], FloatNorm[(normalInde… in SendVertex()
Dgeo-vtx-fmt.c91 float FloatNorm[] ATTRIBUTE_ALIGN(32) = variable
806 GXSetArray(GX_VA_NRM, FloatNorm, 12); in SetNormalParams()
828 GXSetArray(GX_VA_NRM, FloatNorm, 12); in SetNormalParams()
Dgeo-particle.c209 f32 FloatNorm[] ATTRIBUTE_ALIGN(32) = variable
1172 GXSetArray(GX_VA_NRM, FloatNorm, 12); in DrawEmitter()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/
Dtf-mirror.c91 f32 FloatNorm[] ATTRIBUTE_ALIGN(32) = { // cube normals; adjusted by app variable
191 GXSetArray(GX_VA_NRM, FloatNorm, 12); in DrawInit()
219 FloatNorm[i] *= NORM; in DrawInit()
222 DCFlushRange( (void *) FloatNorm, sizeof(f32)*24 ); in DrawInit()
Dtf-tg-mtx.c66 float FloatNorm[] ATTRIBUTE_ALIGN(32) = variable
177 GXSetArray(GX_VA_NRM, FloatNorm, 12); in DrawInit()
198 FloatNorm[i] *= NORM; in DrawInit()
/RvlSDK-3.2.2/build/demos/gxdemo/src/DisplayList/
DDL-tex.c458 float FloatNorm[] ATTRIBUTE_ALIGN(32) = variable
578 GXSetArray(GX_VA_NRM, FloatNorm, 12); in DrawInit()
626 FloatNorm[i] *= NORM; in DrawInit()