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Searched refs:DefaultLightPos (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/
Dlit-multi.c133 static s16 DefaultLightPos[NUM_LIGHTS][3] = variable
305 sc->lightCtrl[i].theta = DefaultLightPos[i][0]; in DrawInit()
306 sc->lightCtrl[i].phi = DefaultLightPos[i][1]; in DrawInit()
307 sc->lightCtrl[i].v_theta = DefaultLightPos[i][2]; in DrawInit()
Dlit-tx-alpha.c109 static s16 DefaultLightPos[2][3] = variable
617 lx = DefaultLightPos[i][0]; in SetLight()
618 ly = DefaultLightPos[i][1]; in SetLight()
619 lz = DefaultLightPos[i][2]; in SetLight()
Dlit-spot.c137 static Vec DefaultLightPos[4] = variable
263 sc->lightEnv.light[i].pos = DefaultLightPos[i]; in DrawInit()