Searched refs:DEMO_STICK_DOWN (Results 1 – 18 of 18) sorted by relevance
391 if ( stickDirs & DEMO_STICK_DOWN ) in SceneControl()406 if ( stickDirs & DEMO_STICK_DOWN ) in SceneControl()422 if ( stickDirs & DEMO_STICK_DOWN ) in SceneControl()444 if ( stickDirs & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
318 if ( pad->dirsNew & ( DEMO_STICK_RIGHT | DEMO_STICK_DOWN ) ) in SceneControl()346 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
292 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursorL = 1; // cursor down in SceneControl()336 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
383 if ( pad->dirsNew & DEMO_STICK_DOWN ) in SceneControl()441 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
342 if ( stickDirs & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
39 #define DEMO_STICK_DOWN 0x2000 macro
106 dirs |= DEMO_STICK_DOWN; in DEMOPadCopy()
244 if ( DEMOPadGetDirsNew(0) & DEMO_STICK_DOWN ) in AnimTick()
434 if ( stickDirs & DEMO_STICK_DOWN ) in myAnimeModel()
395 if ( dirs & DEMO_STICK_DOWN ) in AnimTick()
360 if (stick & DEMO_STICK_DOWN) in AnimTick()
192 if ( stickDirs & DEMO_STICK_DOWN ) axis.x += 1.0f; in myAnimeModel()
360 if ( dirs & DEMO_STICK_DOWN ) in AnimTick()
429 if ( dirs & DEMO_STICK_DOWN ) in AnimTick()
81 if (DEMOPadGetDirsNew(0) & DEMO_STICK_DOWN) in MapEditor()
432 if ((buttonDown & PAD_BUTTON_DOWN) || (dirsNew & DEMO_STICK_DOWN)) in RenderControls()
357 if ( dirs & DEMO_STICK_DOWN ) in AnimTick()
356 if ( pad->dirs & DEMO_STICK_DOWN ) myLight.pos.z -= 2.0f; in myAnimeModel()