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Searched refs:DEMO_STICK_DOWN (Results 1 – 18 of 18) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/
Dpix-a-comp.c391 if ( stickDirs & DEMO_STICK_DOWN ) in SceneControl()
406 if ( stickDirs & DEMO_STICK_DOWN ) in SceneControl()
422 if ( stickDirs & DEMO_STICK_DOWN ) in SceneControl()
444 if ( stickDirs & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
Dpix-logic.c318 if ( pad->dirsNew & ( DEMO_STICK_RIGHT | DEMO_STICK_DOWN ) ) in SceneControl()
346 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
Dpix-blend.c292 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursorL = 1; // cursor down in SceneControl()
336 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
Dpix-fog.c383 if ( pad->dirsNew & DEMO_STICK_DOWN ) in SceneControl()
441 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
Dpix-z-comp.c342 if ( stickDirs & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
/RvlSDK-3.2.2/include/demo/
DDEMOPad.h39 #define DEMO_STICK_DOWN 0x2000 macro
/RvlSDK-3.2.2/build/libraries/demo/src/
DDEMOPad.c106 dirs |= DEMO_STICK_DOWN; in DEMOPadCopy()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/
Dtev-swap.c244 if ( DEMOPadGetDirsNew(0) & DEMO_STICK_DOWN ) in AnimTick()
Dtev-outline.c434 if ( stickDirs & DEMO_STICK_DOWN ) in myAnimeModel()
Dtev-multi.c395 if ( dirs & DEMO_STICK_DOWN ) in AnimTick()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Indirect/
Dind-tile-test.c360 if (stick & DEMO_STICK_DOWN) in AnimTick()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/
Dtf-reflect.c192 if ( stickDirs & DEMO_STICK_DOWN ) axis.x += 1.0f; in myAnimeModel()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/
Dtex-invalid.c360 if ( dirs & DEMO_STICK_DOWN ) in AnimTick()
Dtex-tlut.c429 if ( dirs & DEMO_STICK_DOWN ) in AnimTick()
/RvlSDK-3.2.2/build/demos/gxdemo/src/G2D/
DG2D-testEditor.c81 if (DEMOPadGetDirsNew(0) & DEMO_STICK_DOWN) in MapEditor()
/RvlSDK-3.2.2/build/demos/nanddemo/src/
Dgamesave.c432 if ((buttonDown & PAD_BUTTON_DOWN) || (dirsNew & DEMO_STICK_DOWN)) in RenderControls()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/
Dlit-atn-func.c357 if ( dirs & DEMO_STICK_DOWN ) in AnimTick()
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-emboss.c356 if ( pad->dirs & DEMO_STICK_DOWN ) myLight.pos.z -= 2.0f; in myAnimeModel()