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Searched refs:BallPosition (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/
Dtf-stitch.c137 float BallPosition = 800; variable
395 MTXTrans(mt, 0.0F, 0.0F, BallPosition); in DrawTick()
398 MTXRotDeg(mrx, 'X', rot2 * (BallPosition/800.0F)); in DrawTick()
443 BallPosition += BallStep; in AnimTick()
444 if(BallPosition < -800) BallStep = 10; in AnimTick()
445 if(BallPosition > 800) BallStep = -10; in AnimTick()
454 distance = BallPosition - position; in ComputeScale()
479 if(seg->xlate < BallPosition) in ComputeNormalRotMtx()
/RvlSDK-3.2.2/build/demos/axdemo/src/
Daxart3ddemo.c195 Vec BallPosition = { 40, 0, 0 }; variable
797 MTXMultVec( rot, &BallPosition, &BallPosition ); in AnimTick()
798 MTXTrans( ModelMtx, BallPosition.x, BallPosition.y, BallPosition.z ); in AnimTick()
868 MTXMultVec( Camera.viewMtx, &BallPosition, &ballPosInCamera ); in CameraUpdate()