Searched refs:BallPosition (Results 1 – 2 of 2) sorted by relevance
| /RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/ |
| D | tf-stitch.c | 137 float BallPosition = 800; variable 395 MTXTrans(mt, 0.0F, 0.0F, BallPosition); in DrawTick() 398 MTXRotDeg(mrx, 'X', rot2 * (BallPosition/800.0F)); in DrawTick() 443 BallPosition += BallStep; in AnimTick() 444 if(BallPosition < -800) BallStep = 10; in AnimTick() 445 if(BallPosition > 800) BallStep = -10; in AnimTick() 454 distance = BallPosition - position; in ComputeScale() 479 if(seg->xlate < BallPosition) in ComputeNormalRotMtx()
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| /RvlSDK-3.2.2/build/demos/axdemo/src/ |
| D | axart3ddemo.c | 195 Vec BallPosition = { 40, 0, 0 }; variable 797 MTXMultVec( rot, &BallPosition, &BallPosition ); in AnimTick() 798 MTXTrans( ModelMtx, BallPosition.x, BallPosition.y, BallPosition.z ); in AnimTick() 868 MTXMultVec( Camera.viewMtx, &BallPosition, &ballPosInCamera ); in CameraUpdate()
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