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Searched refs:ASPECT (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Indirect/
Dind-warp.c26 #define ASPECT (10.0f/7.0f) macro
329 MTXFrustum(prjMtx, 0.25f, -0.25f, -0.25f*ASPECT, 0.25f*ASPECT, 1.0f, 15.0f); in DrawInit()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/
Dtf-mirror.c26 #define ASPECT (10.0f/7.0f) macro
161 MTXPerspective(p, FOVY, ASPECT, 100, 2000); in CameraInit()
321 MTXLightPerspective(mt, FOVY, ASPECT, in DrawTick()
/RvlSDK-3.2.2/build/demos/gxdemo/src/DisplayList/
DDL-tf-mtx.c23 #define ASPECT ((float)640/(float)448) macro
239 MTXPerspective(projMtx, c->fovy, ASPECT, c->znear, c->zfar); in DrawTick()