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/RvlSDK-3.2/build/libraries/mtx/src/
Dmtx.c2434 Vec vLook,vRight,vUp; in C_MTXLookAt() local
2452 VECCrossProduct ( camUp, &vLook, &vRight ); in C_MTXLookAt()
2453 VECNormalize( &vRight,&vRight ); in C_MTXLookAt()
2457 VECCrossProduct( &vLook, &vRight, &vUp ); in C_MTXLookAt()
2462 m[0][0] = vRight.x; in C_MTXLookAt()
2463 m[0][1] = vRight.y; in C_MTXLookAt()
2464 m[0][2] = vRight.z; in C_MTXLookAt()
2465 m[0][3] = -( camPos->x * vRight.x + camPos->y * vRight.y + camPos->z * vRight.z ); in C_MTXLookAt()