Searched refs:vRight (Results 1 – 1 of 1) sorted by relevance
2434 Vec vLook,vRight,vUp; in C_MTXLookAt() local2452 VECCrossProduct ( camUp, &vLook, &vRight ); in C_MTXLookAt()2453 VECNormalize( &vRight,&vRight ); in C_MTXLookAt()2457 VECCrossProduct( &vLook, &vRight, &vUp ); in C_MTXLookAt()2462 m[0][0] = vRight.x; in C_MTXLookAt()2463 m[0][1] = vRight.y; in C_MTXLookAt()2464 m[0][2] = vRight.z; in C_MTXLookAt()2465 m[0][3] = -( camPos->x * vRight.x + camPos->y * vRight.y + camPos->z * vRight.z ); in C_MTXLookAt()