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Searched refs:vAngle (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.2/build/demos/axdemo/src/
Daxart3ddemo.c863 f32 oldDist, newDist, hAngle, vAngle; in CameraUpdate() local
877 vAngle = -atan2f( ballPosInCamera.y, ballPosInCamera.z ) + 3.14f; in CameraUpdate()
879 vAngle = -atan2f( ballPosInCamera.y, ballPosInCamera.z ) - 3.14f; in CameraUpdate()
889 helicopter.axart3d.vAngle = vAngle; in CameraUpdate()
899 f32 oldDist, newDist, hAngle, vAngle; in CameraUpdate() local
913 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) + 3.14f; in CameraUpdate()
915 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) - 3.14f; in CameraUpdate()
925 cube.axart3d.vAngle = vAngle; in CameraUpdate()
1034 DEMOPrintf( textX, textY, 0, "helicopter.axart3d.vAngle: %f", helicopter.axart3d.vAngle); in DrawUI()
/RvlSDK-3.2/include/revolution/
Daxart.h161 f32 vAngle; // vertical angle member