Searched refs:vAngle (Results 1 – 2 of 2) sorted by relevance
| /RvlSDK-3.2/build/demos/axdemo/src/ |
| D | axart3ddemo.c | 863 f32 oldDist, newDist, hAngle, vAngle; in CameraUpdate() local 877 vAngle = -atan2f( ballPosInCamera.y, ballPosInCamera.z ) + 3.14f; in CameraUpdate() 879 vAngle = -atan2f( ballPosInCamera.y, ballPosInCamera.z ) - 3.14f; in CameraUpdate() 889 helicopter.axart3d.vAngle = vAngle; in CameraUpdate() 899 f32 oldDist, newDist, hAngle, vAngle; in CameraUpdate() local 913 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) + 3.14f; in CameraUpdate() 915 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) - 3.14f; in CameraUpdate() 925 cube.axart3d.vAngle = vAngle; in CameraUpdate() 1034 DEMOPrintf( textX, textY, 0, "helicopter.axart3d.vAngle: %f", helicopter.axart3d.vAngle); in DrawUI()
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| /RvlSDK-3.2/include/revolution/ |
| D | axart.h | 161 f32 vAngle; // vertical angle member
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